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What is player agency to you?
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<blockquote data-quote="FrogReaver" data-source="post: 9096774" data-attributes="member: 6795602"><p>Most likely but not necessarily. There’s the case of a no agency situation that isn’t no agency due to lack of info. In that case no.</p><p></p><p>There’s also the question on game premises. If the game is intended to leave some detail secret to the players then that also isn’t impacting their agency in the game. All games have premises/restrictions in order to establish the ‘game’.</p><p></p><p></p><p>I’d suggest the same 2 exceptions I mentioned in the first point would apply here.</p><p></p><p>Same again.</p><p></p><p>This seems like a restatement if your first?</p><p></p><p>The more we talk about agency the more I think part of the problem is that agency is such a multidimensional term.</p><p></p><p>1. Informed</p><p>2. Choice</p><p>3. Meaning</p><p></p><p>We can argue something is or isn’t agency based on any of these dimensions. We can even compare more informed but less meaning or less informed but more choice. In short more of something along one dimension doesn’t mean more agency if any of the other dimensions changed. It makes it quite a nuanced and complex question. Especially when we couple all this with game premises and sussing out what’s restricted by game premises.</p><p></p><p>I’d suggest it’d be more productive to just talk about those dimensions independently.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9096774, member: 6795602"] Most likely but not necessarily. There’s the case of a no agency situation that isn’t no agency due to lack of info. In that case no. There’s also the question on game premises. If the game is intended to leave some detail secret to the players then that also isn’t impacting their agency in the game. All games have premises/restrictions in order to establish the ‘game’. I’d suggest the same 2 exceptions I mentioned in the first point would apply here. Same again. This seems like a restatement if your first? The more we talk about agency the more I think part of the problem is that agency is such a multidimensional term. 1. Informed 2. Choice 3. Meaning We can argue something is or isn’t agency based on any of these dimensions. We can even compare more informed but less meaning or less informed but more choice. In short more of something along one dimension doesn’t mean more agency if any of the other dimensions changed. It makes it quite a nuanced and complex question. Especially when we couple all this with game premises and sussing out what’s restricted by game premises. I’d suggest it’d be more productive to just talk about those dimensions independently. [/QUOTE]
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