Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 9097878" data-attributes="member: 71699"><p>I'd like to dig into that definition to expose some contradictions</p><p></p><p></p><p>What is the game world of Roulette? Roughly, it's made up of a mechanism for choosing a random integer 0-36, and cells with properties including triggering integers and multipliers on their contents to pay out when triggered. Additionally, there are tokens that can be placed into cells (as their contents) with values to be multiplied. Players as agents in this game world are afforded a basic move, which is to take tokens from a stash and put them into cells. The cell rules for pay outs recognise token ownership according to the stash they came from. Finally, there is a controlling scheduler that knows to run the randomising mechanism at periodic intervals, with an alert to players and closing of cells to further contents. (That's a brief overview written in just a few minutes: I could no doubt tighten it up if necessary.)</p><p></p><p>What is a "significant" player-controlled change in this rather sparse game world? It's to move tokens from a stash into a cell. That's it.</p><p></p><p></p><p>Again, this illustrates the distinction between general-agency and ludic-agency. I can certainly say that according to my general sense of agency I feel more with say Blackjack than Roulettte. That's down to cultural lenses, psychological predispositions, nurture, norms, etc. I might barely notice the <em>vast</em> amount of agency I've given up in order to even play Blackjack. It speaks to the player-duality, spoken of by Sicart (in the context of videogames), where they remain a member of their culture - separated from game - even while making themselves subject to game.</p><p></p><p>When comparing across games though, it's as you described incoherent, empty and invalid because games are <em>constituted</em> of suspensions of agency. Pursuing your analogy, we don't say that cats are more alive than mice, just because cats are made up of more living cells.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9097878, member: 71699"] I'd like to dig into that definition to expose some contradictions What is the game world of Roulette? Roughly, it's made up of a mechanism for choosing a random integer 0-36, and cells with properties including triggering integers and multipliers on their contents to pay out when triggered. Additionally, there are tokens that can be placed into cells (as their contents) with values to be multiplied. Players as agents in this game world are afforded a basic move, which is to take tokens from a stash and put them into cells. The cell rules for pay outs recognise token ownership according to the stash they came from. Finally, there is a controlling scheduler that knows to run the randomising mechanism at periodic intervals, with an alert to players and closing of cells to further contents. (That's a brief overview written in just a few minutes: I could no doubt tighten it up if necessary.) What is a "significant" player-controlled change in this rather sparse game world? It's to move tokens from a stash into a cell. That's it. Again, this illustrates the distinction between general-agency and ludic-agency. I can certainly say that according to my general sense of agency I feel more with say Blackjack than Roulettte. That's down to cultural lenses, psychological predispositions, nurture, norms, etc. I might barely notice the [I]vast[/I] amount of agency I've given up in order to even play Blackjack. It speaks to the player-duality, spoken of by Sicart (in the context of videogames), where they remain a member of their culture - separated from game - even while making themselves subject to game. When comparing across games though, it's as you described incoherent, empty and invalid because games are [I]constituted[/I] of suspensions of agency. Pursuing your analogy, we don't say that cats are more alive than mice, just because cats are made up of more living cells. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
Top