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What is player agency to you?
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<blockquote data-quote="Oofta" data-source="post: 9097975" data-attributes="member: 6801845"><p>If number of options is the measure of agency then doesn't D&D sandbox campaign win out over most PbtA games? After all in D&D you have numerous subclasses by class X skill proficiency or expertise X spells X feats X RP influence X actions X equipment. After careful calculation, that a gazillion different combinations! In DW you only have less than a dozen classes and equipment is generalized, where's the detailed difference of a rapier versus a halberd? Don't even get me started on the lack of feats.</p><p></p><p>Which is the problem I have with comparisons. There are many factors that you could consider adding to or subtracting from agency. But we will never agree on what weight to put on those things. Some people will say that if there is a referee, that it's a negative bazillion points, while others will say that having a referee has minimal impact. </p><p></p><p>I can say that team X is more successful than team Y for a given sport just like I can say that a sandbox game likely has more agency than most published modules. I can even come up with concepts like strong defense or offense that carry over from one sport to the other for many sports. But particulars? How do you compare bowling to volleyball? They're just different, neither better nor worse.</p><p></p><p>Throw in that anyone who doesn't have an interest in playing dozens of different games simply can't conceive of how other games work so just tell them that everything they say is invalid.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9097975, member: 6801845"] If number of options is the measure of agency then doesn't D&D sandbox campaign win out over most PbtA games? After all in D&D you have numerous subclasses by class X skill proficiency or expertise X spells X feats X RP influence X actions X equipment. After careful calculation, that a gazillion different combinations! In DW you only have less than a dozen classes and equipment is generalized, where's the detailed difference of a rapier versus a halberd? Don't even get me started on the lack of feats. Which is the problem I have with comparisons. There are many factors that you could consider adding to or subtracting from agency. But we will never agree on what weight to put on those things. Some people will say that if there is a referee, that it's a negative bazillion points, while others will say that having a referee has minimal impact. I can say that team X is more successful than team Y for a given sport just like I can say that a sandbox game likely has more agency than most published modules. I can even come up with concepts like strong defense or offense that carry over from one sport to the other for many sports. But particulars? How do you compare bowling to volleyball? They're just different, neither better nor worse. Throw in that anyone who doesn't have an interest in playing dozens of different games simply can't conceive of how other games work so just tell them that everything they say is invalid. [/QUOTE]
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What is player agency to you?
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