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What is player agency to you?
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<blockquote data-quote="hawkeyefan" data-source="post: 9098258" data-attributes="member: 6785785"><p>I mean… [USER=42582]@pemerton[/USER] has stated his case and provided a considerable amount of support for it. </p><p></p><p>That’s met with some variation of “different games are different”. </p><p></p><p>How can anyone provide commentary on merits that are absent? The argument is unsupported. No one has offered an example of the sort he provided to support the take that D&D is a high agency game. Nothing but suppositions have been offered as counter.</p><p></p><p>If your argument displays a lack of familiarity with one or more things that you are comparing, then why shouldn’t that be pointed out? </p><p></p><p></p><p></p><p></p><p>Oh sorry, I didn’t think I needed to explain that the options would be meaningful and not something like the kinds of beer in a tavern. </p><p></p><p></p><p></p><p>Given the context of a railroad that [USER=23751]@Maxperson[/USER] had introduced, I thought it would be clear I was speaking of options for the way the game could go rather than character build options and the like. </p><p></p><p></p><p></p><p>Okay… so why do you care? If you don’t want to play any other games, then why do you care at all if someone says some other games allow for more player agency? </p><p></p><p>I’ve seen you use the shrug emoji dozens of times. Why not use it once and then move on? </p><p></p><p></p><p></p><p></p><p>You said that the lowest agency was a pure railroad. Where the DM had taken away all player choice. So what if instead of no choice, the DM gives the players two? This would be at any single instance of play… there’s some guards, you can fight them or you can talk to them, those are your options. </p><p></p><p>Certainly this allows for more agency than the railroad, correct? </p><p></p><p>Then what if the DM added another option? You can also sneak by the guards? What happens then; more agency, less, the same? Why?</p><p></p><p>I agree that the quality of choices matters quite a bit. But given we were talking about railroads, I was starting at a very basic level. </p><p></p><p>But if we look at [USER=6801845]@Oofta[/USER] ‘s post about character options, what would you say the impact would be on 5e if each and every class had abilities and options that improved their performance in the exploration and social interaction pillars? What if those pillars were as equally supported as the combat pillar? </p><p></p><p>Would that increase or decrease player agency, or leave it the same?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9098258, member: 6785785"] I mean… [USER=42582]@pemerton[/USER] has stated his case and provided a considerable amount of support for it. That’s met with some variation of “different games are different”. How can anyone provide commentary on merits that are absent? The argument is unsupported. No one has offered an example of the sort he provided to support the take that D&D is a high agency game. Nothing but suppositions have been offered as counter. If your argument displays a lack of familiarity with one or more things that you are comparing, then why shouldn’t that be pointed out? Oh sorry, I didn’t think I needed to explain that the options would be meaningful and not something like the kinds of beer in a tavern. Given the context of a railroad that [USER=23751]@Maxperson[/USER] had introduced, I thought it would be clear I was speaking of options for the way the game could go rather than character build options and the like. Okay… so why do you care? If you don’t want to play any other games, then why do you care at all if someone says some other games allow for more player agency? I’ve seen you use the shrug emoji dozens of times. Why not use it once and then move on? You said that the lowest agency was a pure railroad. Where the DM had taken away all player choice. So what if instead of no choice, the DM gives the players two? This would be at any single instance of play… there’s some guards, you can fight them or you can talk to them, those are your options. Certainly this allows for more agency than the railroad, correct? Then what if the DM added another option? You can also sneak by the guards? What happens then; more agency, less, the same? Why? I agree that the quality of choices matters quite a bit. But given we were talking about railroads, I was starting at a very basic level. But if we look at [USER=6801845]@Oofta[/USER] ‘s post about character options, what would you say the impact would be on 5e if each and every class had abilities and options that improved their performance in the exploration and social interaction pillars? What if those pillars were as equally supported as the combat pillar? Would that increase or decrease player agency, or leave it the same? [/QUOTE]
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