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General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
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<blockquote data-quote="hawkeyefan" data-source="post: 9098585" data-attributes="member: 6785785"><p>Oofta, I'm not trying to say anything about other types of games. I've very specifically been talking about D&D 5e. I have played in games of 5e that have had different amounts of agency. I've run games with different amounts of agency. I can point to the things that enhanced or diminished agency across those games. </p><p></p><p>Do you think that I'm wrong? </p><p></p><p>Do you have any examples of play you can share that somehow show differing levels of agency within 5e games? </p><p></p><p></p><p></p><p>Right. The removal of choice. And now you're saying that the presence of any choice, no matter the amount or the meaningfulness of them, is all the same. </p><p></p><p></p><p></p><p>How is that true? We can look at video games and board games and see different levels of agency very clearly. Risk certainly allows for more agency than Chutes and Ladders. How can it not? </p><p></p><p>Why are RPGs somehow exempt from this? </p><p></p><p></p><p></p><p>What? You're the same person who claims the DM has total authority in the game. How can options exist independent of the DM under that dynamic? The existence of the railroad that you offered as an example proves that DMs need not offer choice. If they can eliminate all options, then of course they can eliminate only some. </p><p></p><p></p><p></p><p>So the game is enhanced by quality? What? </p><p></p><p>What constitutes quality? I feel like you're taking a very subjective thing and trying to present it as an objective thing in order to prove the other thing that's actually objective is subjective. </p><p></p><p>[ATTACH=full]292693[/ATTACH]</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9098585, member: 6785785"] Oofta, I'm not trying to say anything about other types of games. I've very specifically been talking about D&D 5e. I have played in games of 5e that have had different amounts of agency. I've run games with different amounts of agency. I can point to the things that enhanced or diminished agency across those games. Do you think that I'm wrong? Do you have any examples of play you can share that somehow show differing levels of agency within 5e games? Right. The removal of choice. And now you're saying that the presence of any choice, no matter the amount or the meaningfulness of them, is all the same. How is that true? We can look at video games and board games and see different levels of agency very clearly. Risk certainly allows for more agency than Chutes and Ladders. How can it not? Why are RPGs somehow exempt from this? What? You're the same person who claims the DM has total authority in the game. How can options exist independent of the DM under that dynamic? The existence of the railroad that you offered as an example proves that DMs need not offer choice. If they can eliminate all options, then of course they can eliminate only some. So the game is enhanced by quality? What? What constitutes quality? I feel like you're taking a very subjective thing and trying to present it as an objective thing in order to prove the other thing that's actually objective is subjective. [ATTACH type="full"]292693[/ATTACH] [/QUOTE]
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What is player agency to you?
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