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What is player agency to you?
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<blockquote data-quote="mamba" data-source="post: 9098614" data-attributes="member: 7034611"><p>First of all, yes, they can 'deviate' from the 'prepared path'. Second, coming up with a different idea is not opting out of the adventure, they can still very much try to accomplish the same 'prepared' goal, they just go about it differently.</p><p></p><p>Notice how a while ago I said 'What do you want to do now' rather than saying 'Do you want to do X or Y' ? I could give them options that they are not bound to, but I frequently do not do that in the first place, and when I do it is more to summarize and accelerate the process by me presenting the most logical choices.</p><p></p><p></p><p>As I said above, trying an approach I did not mention does not really change what something is about. If you have to stop the evil necromancer from raising the Lich Lord, then that is what you need to do. That does not mean you have no say in how you approach it.</p><p></p><p>If they instead say 'that guy is too strong, we rather clear out the goblin cave for some treasure' then that is fine too, just don't expect the necromancer to just sit tight until you find the time / interest.</p><p></p><p></p><p>No. Can 5e be like that, sure, any published module to a degree is, regardless of how freeform the DM allows the game to be. Any sandbox is not however.</p></blockquote><p></p>
[QUOTE="mamba, post: 9098614, member: 7034611"] First of all, yes, they can 'deviate' from the 'prepared path'. Second, coming up with a different idea is not opting out of the adventure, they can still very much try to accomplish the same 'prepared' goal, they just go about it differently. Notice how a while ago I said 'What do you want to do now' rather than saying 'Do you want to do X or Y' ? I could give them options that they are not bound to, but I frequently do not do that in the first place, and when I do it is more to summarize and accelerate the process by me presenting the most logical choices. As I said above, trying an approach I did not mention does not really change what something is about. If you have to stop the evil necromancer from raising the Lich Lord, then that is what you need to do. That does not mean you have no say in how you approach it. If they instead say 'that guy is too strong, we rather clear out the goblin cave for some treasure' then that is fine too, just don't expect the necromancer to just sit tight until you find the time / interest. No. Can 5e be like that, sure, any published module to a degree is, regardless of how freeform the DM allows the game to be. Any sandbox is not however. [/QUOTE]
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