Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 9098806" data-attributes="member: 82106"><p>4e is extremely transparent for one thing. As a player I KNOW what the DCs for most things are going to be (they can be varied somewhat, but then there should be some fiction I can see that will signpost that). I know that any major undertaking is a skill challenge and once the level and complexity of that have been described I am entirely certain how many times I have to throw dice to win it. Powers are metered out in a highly regular fashion and, at least in combat, perform in a very well-defined way. A LOT of what my PC can do is based on build elements that I as a player decide (granting 5e is not bad in this area generally either). </p><p></p><p>There are very well-defined themes and genre elements in 4e, so I know pretty much what it will mean to be a 'Paladin of Kord' and an Eternal Champion, etc. I can leverage all of this to direct my path in the story, and I get to define (at least some) of the quests which signify the major goals and direction of story arcs. </p><p></p><p>It is a VERY player-facing game that puts all its 'cards' on the table and lets you know what is what without a lot of doubt and controversy. Things that were endlessly problematic in previous editions, like alignment, are either simplified or elided entirely so that they serve a clearer purpose. </p><p></p><p>And then there is a rich layer of keywords, and improvised action rules, which hook into the other stuff quite clearly. So when it comes time to do something like decide what the impact of using some fire magic underwater is, we all know that A) it won't be drastically nerfed by definition first of all, and B) that we're clear on what is and isn't fire, and what is or isn't water. </p><p></p><p>It really is a better game for a certain type of story-centered action/adventure fantasy than AD&D, for sure. I also find it better than 5e in this area, mainly because 5e is so deliberately unclear about how a lot of stuff works, it undermines player's ability to rely on things and forces them into the shadow of the GM's 'setting logic' instead. Honestly 4e is just a very natural narrativist system when you play it that way, and 5e is not, it fights you some instead. I don't a big hate on for 5e, but for the type of play I prefer 4e beats it hands down.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9098806, member: 82106"] 4e is extremely transparent for one thing. As a player I KNOW what the DCs for most things are going to be (they can be varied somewhat, but then there should be some fiction I can see that will signpost that). I know that any major undertaking is a skill challenge and once the level and complexity of that have been described I am entirely certain how many times I have to throw dice to win it. Powers are metered out in a highly regular fashion and, at least in combat, perform in a very well-defined way. A LOT of what my PC can do is based on build elements that I as a player decide (granting 5e is not bad in this area generally either). There are very well-defined themes and genre elements in 4e, so I know pretty much what it will mean to be a 'Paladin of Kord' and an Eternal Champion, etc. I can leverage all of this to direct my path in the story, and I get to define (at least some) of the quests which signify the major goals and direction of story arcs. It is a VERY player-facing game that puts all its 'cards' on the table and lets you know what is what without a lot of doubt and controversy. Things that were endlessly problematic in previous editions, like alignment, are either simplified or elided entirely so that they serve a clearer purpose. And then there is a rich layer of keywords, and improvised action rules, which hook into the other stuff quite clearly. So when it comes time to do something like decide what the impact of using some fire magic underwater is, we all know that A) it won't be drastically nerfed by definition first of all, and B) that we're clear on what is and isn't fire, and what is or isn't water. It really is a better game for a certain type of story-centered action/adventure fantasy than AD&D, for sure. I also find it better than 5e in this area, mainly because 5e is so deliberately unclear about how a lot of stuff works, it undermines player's ability to rely on things and forces them into the shadow of the GM's 'setting logic' instead. Honestly 4e is just a very natural narrativist system when you play it that way, and 5e is not, it fights you some instead. I don't a big hate on for 5e, but for the type of play I prefer 4e beats it hands down. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
Top