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General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
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<blockquote data-quote="hawkeyefan" data-source="post: 9099434" data-attributes="member: 6785785"><p>I don't think this is true of examples of agency of any other sort, so I'm not sure why it would be true of agency for players of RPGs.</p><p></p><p></p><p></p><p>I don't agree with that. I agree there may be a difference in how a game feels versus how much agency there may actually be, but I don't think that perception changes what's actually true.</p><p></p><p></p><p></p><p>I don't see how.</p><p></p><p></p><p></p><p>Picking a door and setting it as an obstacle does set certain options, though. The options exist because the DM chose to place a locked door there. </p><p></p><p>If the door didn't exist, the players could walk through it, look through it, throw a torch through it, or ignore it (and so on). If there's a locked door, they can't do all those things without first addressing the lock. So they can try to pick the lock... with a DC set by the DM... or they can try to smash the door... with a DC set by the DM... or they can use a spell. </p><p></p><p>But the DM is also free to add any other defenses to the door. Perhaps it's magically barred, or locked with an arcane lock spell. And so on. </p><p>All of these decisions influence what options are available to the players. </p><p></p><p></p><p></p><p>I don't think it does. He's an extreme example. But look how many folks were much closer to his side on the whole Position of Privilege feature. Or any anything that obliges the DM to rule a certain way. </p><p></p><p>It's not so much about the extreme examples... those are easy to spot and to avoid, if so desired. It's more about the subtle instances that are hard to spot until one's had sufficient exposure to play that reveals them. </p><p></p><p></p><p></p><p>Because they'd have more ability to affect play. They'd have more means to do so. </p><p></p><p>In other words... more agency.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9099434, member: 6785785"] I don't think this is true of examples of agency of any other sort, so I'm not sure why it would be true of agency for players of RPGs. I don't agree with that. I agree there may be a difference in how a game feels versus how much agency there may actually be, but I don't think that perception changes what's actually true. I don't see how. Picking a door and setting it as an obstacle does set certain options, though. The options exist because the DM chose to place a locked door there. If the door didn't exist, the players could walk through it, look through it, throw a torch through it, or ignore it (and so on). If there's a locked door, they can't do all those things without first addressing the lock. So they can try to pick the lock... with a DC set by the DM... or they can try to smash the door... with a DC set by the DM... or they can use a spell. But the DM is also free to add any other defenses to the door. Perhaps it's magically barred, or locked with an arcane lock spell. And so on. All of these decisions influence what options are available to the players. I don't think it does. He's an extreme example. But look how many folks were much closer to his side on the whole Position of Privilege feature. Or any anything that obliges the DM to rule a certain way. It's not so much about the extreme examples... those are easy to spot and to avoid, if so desired. It's more about the subtle instances that are hard to spot until one's had sufficient exposure to play that reveals them. Because they'd have more ability to affect play. They'd have more means to do so. In other words... more agency. [/QUOTE]
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What is player agency to you?
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