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What is player agency to you?
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<blockquote data-quote="mamba" data-source="post: 9099874" data-attributes="member: 7034611"><p>yes, I am more on the Gygax side, the shared fiction is a means to an end, not the end.</p><p></p><p></p><p>it's not a wargame and you are not beating the DM. It's a world with which the players interact and that world can change through both their actions and due to their inaction.</p><p></p><p></p><p>you were the one starting it by saying 'the player says I go here' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Not sure what you want me to say here, since the location is outside the map / adventure, you will have to tell my why you wanted to go there and what you wanted to accomplish. As far as the adventure is concerned, nothing there helps getting closer to 'beating the game'. At that point it is up to the DM to either invent something or drag them back onto the map.</p><p></p><p></p><p>I do not disagree, it's a world / country / ..., not an abandoned tomb, the scale is different. I do not really consider it relevant however. You can decide what you do in either environment and there are methods to resolve that. I'd even say there is no need to hold either constant in either case.</p></blockquote><p></p>
[QUOTE="mamba, post: 9099874, member: 7034611"] yes, I am more on the Gygax side, the shared fiction is a means to an end, not the end. it's not a wargame and you are not beating the DM. It's a world with which the players interact and that world can change through both their actions and due to their inaction. you were the one starting it by saying 'the player says I go here' ;) Not sure what you want me to say here, since the location is outside the map / adventure, you will have to tell my why you wanted to go there and what you wanted to accomplish. As far as the adventure is concerned, nothing there helps getting closer to 'beating the game'. At that point it is up to the DM to either invent something or drag them back onto the map. I do not disagree, it's a world / country / ..., not an abandoned tomb, the scale is different. I do not really consider it relevant however. You can decide what you do in either environment and there are methods to resolve that. I'd even say there is no need to hold either constant in either case. [/QUOTE]
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