Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="soviet" data-source="post: 9100092" data-attributes="member: 6925338"><p>We run 3 hour weeknight sessions normally regardless of game type, although I have GMed 6 hour weekend sessions with more narrative style play a couple before.</p><p></p><p>I think it probably is harder but certainly not impossible. It's maybe not so much about creative fatigue as just unpredictability - it's harder to know where things will go, so you can find yourself having to improv a royal court visit or the like. If it's a short session you have the week inbetween to regroup but if it's a long session you have to maintain the momentum and do it live. You can help yourself out a lot though by delegating things to players if appropriate - 'OK guys, what do we think the patron saint of oozes and jellies is actually like? Everyone give me a trait.'</p><p></p><p>I try to split the party too. Or at least, don't really try to force it to stay together unnaturally. This often makes more sense in the fiction anyway (Bob why are you coming with me when I visit my kids?) and the rules probably have less of an expectation of needing a group of different specialists. Cutting between two or more groups of PCs means players have short breaks inbetween to recharge their creative batteries <strong>and</strong> makes it easier for the GM to maintain momentum by staying with or going to whoever obviously has ideas to express. </p><p></p><p>In a more traditional game you probably have more prep to rely on, both because players have less agency to switch things around (there I said it) but also because the system is likely to take longer to resolve big set piece battles and so forth. If fights take hours rather than minutes to resolve then there is more game time to fill up with story and exploration.</p></blockquote><p></p>
[QUOTE="soviet, post: 9100092, member: 6925338"] We run 3 hour weeknight sessions normally regardless of game type, although I have GMed 6 hour weekend sessions with more narrative style play a couple before. I think it probably is harder but certainly not impossible. It's maybe not so much about creative fatigue as just unpredictability - it's harder to know where things will go, so you can find yourself having to improv a royal court visit or the like. If it's a short session you have the week inbetween to regroup but if it's a long session you have to maintain the momentum and do it live. You can help yourself out a lot though by delegating things to players if appropriate - 'OK guys, what do we think the patron saint of oozes and jellies is actually like? Everyone give me a trait.' I try to split the party too. Or at least, don't really try to force it to stay together unnaturally. This often makes more sense in the fiction anyway (Bob why are you coming with me when I visit my kids?) and the rules probably have less of an expectation of needing a group of different specialists. Cutting between two or more groups of PCs means players have short breaks inbetween to recharge their creative batteries [B]and[/B] makes it easier for the GM to maintain momentum by staying with or going to whoever obviously has ideas to express. In a more traditional game you probably have more prep to rely on, both because players have less agency to switch things around (there I said it) but also because the system is likely to take longer to resolve big set piece battles and so forth. If fights take hours rather than minutes to resolve then there is more game time to fill up with story and exploration. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
Top