Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 9100330" data-attributes="member: 6785785"><p>A hook. To reel the players in. </p><p></p><p></p><p></p><p>A mystery is (traditionally) established ahead of time by the DM. Clues are created to be discovered so the players can solve the mystery. </p><p></p><p></p><p></p><p>Why are the characters exploring the ruins/forest? Why did the GM create this place? What purpose does it serve? How does exploration work as a game? How do the players engage with that part of the game? How does the GM? </p><p></p><p>We need to know all this kind of stuff to really understand the situation. At its most basic, it sounds like the GM created a location for the players to have the characters explore, which doesn’t scream player agency. </p><p></p><p></p><p></p><p>One of the biggest areas of agency in D&D also involves the most dice rolling. I don’t think dice rolling disrupts agency. </p><p></p><p></p><p></p><p>The agency to not have agency? </p><p></p><p>[USER=6801845]@Oofta[/USER] posted earlier that all the time he spends DMing means that when he plays, he doesn’t want the burden of high creativity to be on him. He doesn’t want to have to drive the game like he does when he DMs. The post sums up agency nicely. Driving the game or being along for the ride. </p><p></p><p>There’s nothing wrong with driving. There’s nothing wrong with being a passenger. We may prefer to do one or the other. That preference may vary depending on many factors. I don’t think anyone would disagree with this, generally speaking. </p><p></p><p>Much of this thread, to me, seems like people who enjoy being passengers trying to say that being a passenger is the same as driving. </p><p></p><p></p><p></p><p>Because they’re not. They’re just preferences. They’re things about D&D that people might enjoy. </p><p></p><p>Why are you taking the positives that D&D offers (per the thoughtful post by [USER=6816042]@Arilyn[/USER] ) and trying to make them all examples of agency? Not everything positive is an example of agency. </p><p></p><p>I played in a game of Delta Green last night. I loved it. There was a cool mystery the Handler set up, with a lot of historical elements. He had lots of pictures and even some songs that he shared at appropriate times which really suited the era. It was a very fun game. It was low on player agency. We were following bread crumbs left by the Handler to reveal the scenario he’d created. That’s what the game amounted to. And it was great.</p><p></p><p>You can like D&D for all the things [USER=6816042]@Arilyn[/USER] listed. Many of them are the reasons I like D&D, too. And there are certainly more. But that doesn’t make those things examples of player agency.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9100330, member: 6785785"] A hook. To reel the players in. A mystery is (traditionally) established ahead of time by the DM. Clues are created to be discovered so the players can solve the mystery. Why are the characters exploring the ruins/forest? Why did the GM create this place? What purpose does it serve? How does exploration work as a game? How do the players engage with that part of the game? How does the GM? We need to know all this kind of stuff to really understand the situation. At its most basic, it sounds like the GM created a location for the players to have the characters explore, which doesn’t scream player agency. One of the biggest areas of agency in D&D also involves the most dice rolling. I don’t think dice rolling disrupts agency. The agency to not have agency? [USER=6801845]@Oofta[/USER] posted earlier that all the time he spends DMing means that when he plays, he doesn’t want the burden of high creativity to be on him. He doesn’t want to have to drive the game like he does when he DMs. The post sums up agency nicely. Driving the game or being along for the ride. There’s nothing wrong with driving. There’s nothing wrong with being a passenger. We may prefer to do one or the other. That preference may vary depending on many factors. I don’t think anyone would disagree with this, generally speaking. Much of this thread, to me, seems like people who enjoy being passengers trying to say that being a passenger is the same as driving. Because they’re not. They’re just preferences. They’re things about D&D that people might enjoy. Why are you taking the positives that D&D offers (per the thoughtful post by [USER=6816042]@Arilyn[/USER] ) and trying to make them all examples of agency? Not everything positive is an example of agency. I played in a game of Delta Green last night. I loved it. There was a cool mystery the Handler set up, with a lot of historical elements. He had lots of pictures and even some songs that he shared at appropriate times which really suited the era. It was a very fun game. It was low on player agency. We were following bread crumbs left by the Handler to reveal the scenario he’d created. That’s what the game amounted to. And it was great. You can like D&D for all the things [USER=6816042]@Arilyn[/USER] listed. Many of them are the reasons I like D&D, too. And there are certainly more. But that doesn’t make those things examples of player agency. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
Top