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*Dungeons & Dragons
What is player agency to you?
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<blockquote data-quote="hawkeyefan" data-source="post: 9101087" data-attributes="member: 6785785"><p>I can't say what it may be in [USER=5142]@Aldarc[/USER] 's case, but I have had similar experiences. I don't think that there was any ill-intent or anything like that going on, I just think it's a by-product of heavily DM-lead play. </p><p></p><p>The amount of times I've been asked to create a character with the setting in mind, and to craft a backstory or other similar elements, only to do so and then share them with the DM... and then wonder why they never come up at all in play. </p><p></p><p>In the cases I can think of, I think it's more a matter of the gravity of the "main story" that's in play, and any deviation from that as potentially disruptive to the other participants (whether this fear is warranted or only perceived may remain unclear). There are often very strong expectations around what play will be about, so any shift in that could disturb the group dynamic. It's possible it can be welcomed as well... it's certainly not impossible, but I don't think that it has to be about a lack of trust. </p><p></p><p>Sometimes the game momentum is around the DM's ideas, and maybe it's hard to find the time to fit anything else into play, or some folks are happy not to have that stuff even come up, and so despite the intention to include it prior to play, once play begins it quickly vanishes. I've done this myself, I think back over my DMing of years ago, and I realize this kind of stuff was happening pretty often. Other times, I'd succeed with it, but there were times I didn't.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9101087, member: 6785785"] I can't say what it may be in [USER=5142]@Aldarc[/USER] 's case, but I have had similar experiences. I don't think that there was any ill-intent or anything like that going on, I just think it's a by-product of heavily DM-lead play. The amount of times I've been asked to create a character with the setting in mind, and to craft a backstory or other similar elements, only to do so and then share them with the DM... and then wonder why they never come up at all in play. In the cases I can think of, I think it's more a matter of the gravity of the "main story" that's in play, and any deviation from that as potentially disruptive to the other participants (whether this fear is warranted or only perceived may remain unclear). There are often very strong expectations around what play will be about, so any shift in that could disturb the group dynamic. It's possible it can be welcomed as well... it's certainly not impossible, but I don't think that it has to be about a lack of trust. Sometimes the game momentum is around the DM's ideas, and maybe it's hard to find the time to fit anything else into play, or some folks are happy not to have that stuff even come up, and so despite the intention to include it prior to play, once play begins it quickly vanishes. I've done this myself, I think back over my DMing of years ago, and I realize this kind of stuff was happening pretty often. Other times, I'd succeed with it, but there were times I didn't. [/QUOTE]
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What is player agency to you?
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