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What is player agency to you?
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<blockquote data-quote="CreamCloud0" data-source="post: 9101439" data-attributes="member: 7034710"><p>i'd say it depends, how did these factors (of which there are quite a few in this single sentence alone) come to be?</p><p>i would say all the individual things you are trying to establish here would be</p><p>1-there is a <em>local</em>(ie:small scale) warlock tyrant</p><p>2-you have a cursed brother</p><p>3-you have a mentor</p><p>4-the potion exists and can cure the curse</p><p>5-you know of the potion's existence and what you need/how to create it</p><p>6-you know where it is possible to aquire those herbs</p><p>7-that this is one of those locations in which you can reasonably expect to find those herbs</p><p></p><p>and are they each because:</p><p>1) you put it in your backstory and OK'ed it with your GM</p><p>2) it is merely a reiteration of campaign events that you have played out</p><p>3) something that you're right now saying is a thing</p><p></p><p>the first four points are entirely valid to exist in the world to me, they are small scale enough to be included in things directly connected to the character's 'world' but i would definitely not appreciate learning about their existence in the middle of a session, 5 and 6 seem like things that should be discovered through play, but not to the extent that i would entirely forbid them from being declared, 7 though is something that i would not allow you to just declare, it is something that should be discovered through play or at least, given a degree of uncertainty to if the information is actually true.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9101439, member: 7034710"] i'd say it depends, how did these factors (of which there are quite a few in this single sentence alone) come to be? i would say all the individual things you are trying to establish here would be 1-there is a [I]local[/I](ie:small scale) warlock tyrant 2-you have a cursed brother 3-you have a mentor 4-the potion exists and can cure the curse 5-you know of the potion's existence and what you need/how to create it 6-you know where it is possible to aquire those herbs 7-that this is one of those locations in which you can reasonably expect to find those herbs and are they each because: 1) you put it in your backstory and OK'ed it with your GM 2) it is merely a reiteration of campaign events that you have played out 3) something that you're right now saying is a thing the first four points are entirely valid to exist in the world to me, they are small scale enough to be included in things directly connected to the character's 'world' but i would definitely not appreciate learning about their existence in the middle of a session, 5 and 6 seem like things that should be discovered through play, but not to the extent that i would entirely forbid them from being declared, 7 though is something that i would not allow you to just declare, it is something that should be discovered through play or at least, given a degree of uncertainty to if the information is actually true. [/QUOTE]
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