Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 9101563" data-attributes="member: 82106"><p>We haven't really DONE anything yet, but so far so good. I mean this is not too far off from Dungeon World in some sense. IN THEORY DW doesn't presuppose ANY pre-existing fiction at all, but its not like the participants can't agree informally to the existence of Townshire and some facts about it. The only other difference is in terms of DW formally presenting bonds between the PCs, but nothing stops you from declaring the same sorts of things in vanilla d20 or whatever. DW ties them to XP, but I don't think that's absolutely critical.</p><p></p><p>So, the question is what happens from there? In a classic DW game the GM will now frame the first scene, probably something that is drawn from, say, bond text. Like: "Oh, I see that the halfling believes the elf is weak and must be protected. As you step out the back door of the alehouse to relieve yourselves, a dark figure jumps the elf!" Now we're addressing the halfling's belief in his role as protector and associated assumptions about being a 'hard guy' and opinion of elves, etc. Maybe he's also got an alignment of 'Neutral: Avoid detection' and these appear to be the guys he wants to avoid (they will be, of course) then he's got a conflict between his interests. Leap into the fray to save the elf, or avoid detection and maybe infiltrate this dark figure's organization. Maybe at this point the GM asks a pointed question "why do you want to infiltrate this organization, who are they to you?" </p><p></p><p>Notice how play is focused on character here. There's no considerations like the GM thinking of a list of organizations that he's invented which might be operating in Townshire and extrapolating action from that. No, its actually arising out of the nature of the characters themselves, and THEN some sort of 'world authoring' happens. Maybe at this point the GM has already got an idea for a front in mind, so he may mix in elements of that idea, its an Arc Assassin. They're dedicated to wiping out the elvish filth from the world! Whatever.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9101563, member: 82106"] We haven't really DONE anything yet, but so far so good. I mean this is not too far off from Dungeon World in some sense. IN THEORY DW doesn't presuppose ANY pre-existing fiction at all, but its not like the participants can't agree informally to the existence of Townshire and some facts about it. The only other difference is in terms of DW formally presenting bonds between the PCs, but nothing stops you from declaring the same sorts of things in vanilla d20 or whatever. DW ties them to XP, but I don't think that's absolutely critical. So, the question is what happens from there? In a classic DW game the GM will now frame the first scene, probably something that is drawn from, say, bond text. Like: "Oh, I see that the halfling believes the elf is weak and must be protected. As you step out the back door of the alehouse to relieve yourselves, a dark figure jumps the elf!" Now we're addressing the halfling's belief in his role as protector and associated assumptions about being a 'hard guy' and opinion of elves, etc. Maybe he's also got an alignment of 'Neutral: Avoid detection' and these appear to be the guys he wants to avoid (they will be, of course) then he's got a conflict between his interests. Leap into the fray to save the elf, or avoid detection and maybe infiltrate this dark figure's organization. Maybe at this point the GM asks a pointed question "why do you want to infiltrate this organization, who are they to you?" Notice how play is focused on character here. There's no considerations like the GM thinking of a list of organizations that he's invented which might be operating in Townshire and extrapolating action from that. No, its actually arising out of the nature of the characters themselves, and THEN some sort of 'world authoring' happens. Maybe at this point the GM has already got an idea for a front in mind, so he may mix in elements of that idea, its an Arc Assassin. They're dedicated to wiping out the elvish filth from the world! Whatever. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
Top