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General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
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<blockquote data-quote="Maxperson" data-source="post: 9101570" data-attributes="member: 23751"><p>You keep saying that, but I don't see any different between the two agencies other than one is imaginary.</p><p></p><p>In the real world I have the option of going to the Grand Canyon. In the game I can have my PC go to a grand canyon. In the real world I can engage the option to attempt a running jump over the Grand Canyon and fail. In the game my PC can attempt a running jump over the really big canyon and fail. In real life I can die from the fall. In the game the PC can die from the fall. In the real world I can survive the Grand Canyon fall(see the teenager that recently fell off ) by getting lucky. In the game my PC can survive the fall by getting lucky. </p><p></p><p>Agency is just the players being able to choose options that affect the world. Both examples above will do so as both the real world and the imaginary world react to the fall and survival or death that results.</p><p></p><p>What is different from real world agency(the ability I have to make choices that affect things) and D&D agency(the ability that I have to make choices that affect things)?</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9101570, member: 23751"] You keep saying that, but I don't see any different between the two agencies other than one is imaginary. In the real world I have the option of going to the Grand Canyon. In the game I can have my PC go to a grand canyon. In the real world I can engage the option to attempt a running jump over the Grand Canyon and fail. In the game my PC can attempt a running jump over the really big canyon and fail. In real life I can die from the fall. In the game the PC can die from the fall. In the real world I can survive the Grand Canyon fall(see the teenager that recently fell off ) by getting lucky. In the game my PC can survive the fall by getting lucky. Agency is just the players being able to choose options that affect the world. Both examples above will do so as both the real world and the imaginary world react to the fall and survival or death that results. What is different from real world agency(the ability I have to make choices that affect things) and D&D agency(the ability that I have to make choices that affect things)? [/QUOTE]
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What is player agency to you?
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