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What is player agency to you?
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<blockquote data-quote="hawkeyefan" data-source="post: 9101675" data-attributes="member: 6785785"><p>What artificial subset of agency have I made? I’m talking about player agency. As in the agency of a player playing a game. </p><p></p><p>The agency of players need not be limited to what their characters can do. The DM’s not limited in such ways, so this shouldn’t be a controversial idea. </p><p></p><p></p><p></p><p>Yes, I didn’t say it was the purpose. I said it was the means. We declare actions that shape the shared imaginary space of the game world. That’s how we express our agency. </p><p></p><p></p><p></p><p>How do you explore the pretend world?</p><p></p><p>You declare fictional actions for your character. </p><p></p><p></p><p></p><p>In what ways does a game that limits action declaration to what the character can believable do/know allow for more agency than a game that allows that and then more? </p><p></p><p></p><p></p><p>I don’t think it is given the context of RPGs. Because the limits of our agency are up to us to decide. We can change the rules and processes of play to allow for more or less agency. </p><p></p><p>We are not limited in that regard as a person in the real world may be limited in what agency they have in a given situation. </p><p></p><p></p><p></p><p>We’re talking about playing a game that generates a shared imaginary space. That’s what the game is… that’s what we’re talking about in regard to agency. One’s ability to affect the state of the game. </p><p></p><p></p><p></p><p>I don’t think the arguments disputing this hold up very well.</p><p></p><p></p><p></p><p>You made the comparison. </p><p></p><p></p><p></p><p>No it doesn’t. </p><p></p><p></p><p></p><p>That’s far from the only difference, though I think it is a key difference. </p><p></p><p>I’m not free to simply change the rules of the real world to give me more control over how much I can influence it. </p><p></p><p>But I can do that with an RPG.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9101675, member: 6785785"] What artificial subset of agency have I made? I’m talking about player agency. As in the agency of a player playing a game. The agency of players need not be limited to what their characters can do. The DM’s not limited in such ways, so this shouldn’t be a controversial idea. Yes, I didn’t say it was the purpose. I said it was the means. We declare actions that shape the shared imaginary space of the game world. That’s how we express our agency. How do you explore the pretend world? You declare fictional actions for your character. In what ways does a game that limits action declaration to what the character can believable do/know allow for more agency than a game that allows that and then more? I don’t think it is given the context of RPGs. Because the limits of our agency are up to us to decide. We can change the rules and processes of play to allow for more or less agency. We are not limited in that regard as a person in the real world may be limited in what agency they have in a given situation. We’re talking about playing a game that generates a shared imaginary space. That’s what the game is… that’s what we’re talking about in regard to agency. One’s ability to affect the state of the game. I don’t think the arguments disputing this hold up very well. You made the comparison. No it doesn’t. That’s far from the only difference, though I think it is a key difference. I’m not free to simply change the rules of the real world to give me more control over how much I can influence it. But I can do that with an RPG. [/QUOTE]
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