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What is player agency to you?
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<blockquote data-quote="pemerton" data-source="post: 9101854" data-attributes="member: 42582"><p>Talking about what imaginary people can do in imaginary worlds is of <em>no relevance</em> to discussing the agency of players in a game.</p><p></p><p>A game is an event that occurs in the real world. It is a social event that occurs among real people. The event unfolds in virtue of the interactions among those people. And a game (typically) involves some sort of structure of interaction that the participants impose upon themselves - the rules of the game express that structure.</p><p></p><p>As in any social activity, involving interpersonal interactions, we can ask of a game <em>who is making the decisions</em>, <em>who is driving play</em>, <em>who is influencing outcomes</em>.</p><p></p><p>As [USER=6785785]@hawkeyefan[/USER] posted most recently, and as I have posted repeatedly including not too far upthread, the decisions and outcomes in RPGing typically pertain to the creation of a shared fiction. (An alternative sort of approach is the solution of a puzzle by the players, where the fiction is more of a means to that end. But no one in this thread, besides me and [USER=6696971]@Manbearcat[/USER], seems to be talking about that sort of RPGing.)</p><p></p><p>So when we look at the social activity of playing a RPG, we can ask questions like <em>who makes decisions about the elements that are found with in the fiction?</em> (people, places, imaginary events, etc).</p><p></p><p><em>How does the group decide what happens to those elements?</em> (eg what happens to the imaginary people and places, which imaginary events occur, etc)</p><p></p><p>If these things are done by discussion and negotiation, we can ask <em>Who has the most influence in those discussions and negotiations?</em> This is something that [USER=16586]@Campbell[/USER] has been very interested in for many years of posting.</p><p></p><p>If these things are done via a mechanical process, we can ask <em>Who gets to activate that process, and to establish its various inputs?</em></p><p></p><p>All these questions are relevant to understanding the distribution of agency in the real-world activity of playing a RPG. The suggestion that all episodes of RPG play answer them <em>the same way</em>, or will reveal that every episode of RPGing has <em>more or less the same distribution of agency</em>, strikes me as a highly implausible empirical conjecture!</p></blockquote><p></p>
[QUOTE="pemerton, post: 9101854, member: 42582"] Talking about what imaginary people can do in imaginary worlds is of [I]no relevance[/I] to discussing the agency of players in a game. A game is an event that occurs in the real world. It is a social event that occurs among real people. The event unfolds in virtue of the interactions among those people. And a game (typically) involves some sort of structure of interaction that the participants impose upon themselves - the rules of the game express that structure. As in any social activity, involving interpersonal interactions, we can ask of a game [I]who is making the decisions[/I], [I]who is driving play[/I], [I]who is influencing outcomes[/I]. As [USER=6785785]@hawkeyefan[/USER] posted most recently, and as I have posted repeatedly including not too far upthread, the decisions and outcomes in RPGing typically pertain to the creation of a shared fiction. (An alternative sort of approach is the solution of a puzzle by the players, where the fiction is more of a means to that end. But no one in this thread, besides me and [USER=6696971]@Manbearcat[/USER], seems to be talking about that sort of RPGing.) So when we look at the social activity of playing a RPG, we can ask questions like [I]who makes decisions about the elements that are found with in the fiction?[/I] (people, places, imaginary events, etc). [I]How does the group decide what happens to those elements?[/I] (eg what happens to the imaginary people and places, which imaginary events occur, etc) If these things are done by discussion and negotiation, we can ask [I]Who has the most influence in those discussions and negotiations?[/I] This is something that [USER=16586]@Campbell[/USER] has been very interested in for many years of posting. If these things are done via a mechanical process, we can ask [I]Who gets to activate that process, and to establish its various inputs?[/I] All these questions are relevant to understanding the distribution of agency in the real-world activity of playing a RPG. The suggestion that all episodes of RPG play answer them [I]the same way[/I], or will reveal that every episode of RPGing has [I]more or less the same distribution of agency[/I], strikes me as a highly implausible empirical conjecture! [/QUOTE]
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