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General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
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<blockquote data-quote="hawkeyefan" data-source="post: 9101958" data-attributes="member: 6785785"><p>You compared the agency of your character to the agency you have as a person in the real world. I’ll quote the initial comment from [USER=6790260]@EzekielRaiden[/USER] and your response where you make the comparison. </p><p></p><p></p><p></p><p>This is the bit you bolded and then responded with the below. I think it’s very relevant to the current angle of the discussion. </p><p></p><p></p><p></p><p>So here you talk about the agency of a character in the game and your agency as a person in the real world. I don’t think it’s a useful comparison in and of itself (the two things are radically different), nor do I think either really helps us understand the agency of a player playing a game.</p><p></p><p>[USER=6790260]@EzekielRaiden[/USER] ‘s comment is far more relevant.</p><p></p><p></p><p></p><p>Your character has no agency. It is an imaginary construct with no will of its own. </p><p></p><p>You as the player have agency. That agency is defined by the rules, processes, and participants of the game. </p><p></p><p>The reason your agency as a player is different to that of you as a human in the real world is that the participants of play can change any rule or process they like. The participants collectively define and agree to the rules and processes. That’s not how the real world works. </p><p></p><p>This is why I’ve made repeated suggestions to look at other games and think of what agency means in those games. Look at chess, look at soccer, look at Monopoly. How do the players of these games exercise their agency? How does it work?</p><p></p><p>Then, after you do that, think of a person playing D&D. Not their character… not the fictional stuff that’s happening, but the way the fiction is crafted. The game. How does a player have agency in a game?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9101958, member: 6785785"] You compared the agency of your character to the agency you have as a person in the real world. I’ll quote the initial comment from [USER=6790260]@EzekielRaiden[/USER] and your response where you make the comparison. This is the bit you bolded and then responded with the below. I think it’s very relevant to the current angle of the discussion. So here you talk about the agency of a character in the game and your agency as a person in the real world. I don’t think it’s a useful comparison in and of itself (the two things are radically different), nor do I think either really helps us understand the agency of a player playing a game. [USER=6790260]@EzekielRaiden[/USER] ‘s comment is far more relevant. Your character has no agency. It is an imaginary construct with no will of its own. You as the player have agency. That agency is defined by the rules, processes, and participants of the game. The reason your agency as a player is different to that of you as a human in the real world is that the participants of play can change any rule or process they like. The participants collectively define and agree to the rules and processes. That’s not how the real world works. This is why I’ve made repeated suggestions to look at other games and think of what agency means in those games. Look at chess, look at soccer, look at Monopoly. How do the players of these games exercise their agency? How does it work? Then, after you do that, think of a person playing D&D. Not their character… not the fictional stuff that’s happening, but the way the fiction is crafted. The game. How does a player have agency in a game? [/QUOTE]
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