Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 9102113" data-attributes="member: 71699"><p>Our views are not quite in direct conflict, but also not quite in agreement either.</p><p></p><p>I say that the voluntary suspension of agencies in just the right way - how agency is structured - is what defines a game. This proceeds from arguments long accepted in game studies. So if you say that form of play X has some other agencies than Y, you are at that point speaking of two different games. It is then meaningless to try to compare amount of agency. And counter-productive, obscuring the very questions we might hope to address.</p><p></p><p>Focus on the meaningful differences between the games! How do they play differently? What mechanics are involved. What will I experience differently? "More agency" just begs the question. What does your putatively "more agency" feel like? What does it lead to? All of those questions have answers and have been answered in various ways and to not one of those ways is the best answer "more agency lets me experience more agency". We don't play games for the sake of agency: to think so is a major misconception.</p><p></p><p><em>In game X I am able to do Y in the given way Z: enabling me to satisfy an urge to do or experience Q. </em>This kind of analysis is not enhanced by any claim to "more agency" in what is in fact a different game from X because that different game will be <em>destroyed by changing the voluntary suspensions of agency that comprise it</em>. So far as I can make out, the only purpose served in claiming more agency is to claim some sort of high ground. Before you complain, think about what you lose if you drop that claim? Nothing right? If it's not what I just described.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9102113, member: 71699"] Our views are not quite in direct conflict, but also not quite in agreement either. I say that the voluntary suspension of agencies in just the right way - how agency is structured - is what defines a game. This proceeds from arguments long accepted in game studies. So if you say that form of play X has some other agencies than Y, you are at that point speaking of two different games. It is then meaningless to try to compare amount of agency. And counter-productive, obscuring the very questions we might hope to address. Focus on the meaningful differences between the games! How do they play differently? What mechanics are involved. What will I experience differently? "More agency" just begs the question. What does your putatively "more agency" feel like? What does it lead to? All of those questions have answers and have been answered in various ways and to not one of those ways is the best answer "more agency lets me experience more agency". We don't play games for the sake of agency: to think so is a major misconception. [I]In game X I am able to do Y in the given way Z: enabling me to satisfy an urge to do or experience Q. [/I]This kind of analysis is not enhanced by any claim to "more agency" in what is in fact a different game from X because that different game will be [I]destroyed by changing the voluntary suspensions of agency that comprise it[/I]. So far as I can make out, the only purpose served in claiming more agency is to claim some sort of high ground. Before you complain, think about what you lose if you drop that claim? Nothing right? If it's not what I just described. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
Top