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General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
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<blockquote data-quote="Micah Sweet" data-source="post: 9102535" data-attributes="member: 6747251"><p>The OSR style I prefer emphasizes simulationist play. To be honest, I don't read much game theory outside of this forum. The area I do frequent is associated with ACKS, an OSR game based on B/X originally and heavily biased toward simulation as a playstyle.</p><p></p><p>My preference is to err on the side of simulation unless this becomes impractical at the table, at which point gamism is acceptable. Now, I expect many people would consider simulationist mechanics I favor no practical for their preferences, and that's fine. My own players don't really go for ACKS, so I accept that I'll have to go outside my immediate social circle if I actually want to play. My fondness for Level Up stems from feelings that it is a good compromise between my desires for reasonable simulation of a fantasy setting and my player's desires to play a game that closely resembles the familiar 5e. Even then, I have house rules of my own that modify Level Up to more closely align to my preferences, subject to player buy-in.</p><p></p><p>In short, I believe gamism and simulationism can work together in many cases, and where they can't I compromise as needed so we can play.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 9102535, member: 6747251"] The OSR style I prefer emphasizes simulationist play. To be honest, I don't read much game theory outside of this forum. The area I do frequent is associated with ACKS, an OSR game based on B/X originally and heavily biased toward simulation as a playstyle. My preference is to err on the side of simulation unless this becomes impractical at the table, at which point gamism is acceptable. Now, I expect many people would consider simulationist mechanics I favor no practical for their preferences, and that's fine. My own players don't really go for ACKS, so I accept that I'll have to go outside my immediate social circle if I actually want to play. My fondness for Level Up stems from feelings that it is a good compromise between my desires for reasonable simulation of a fantasy setting and my player's desires to play a game that closely resembles the familiar 5e. Even then, I have house rules of my own that modify Level Up to more closely align to my preferences, subject to player buy-in. In short, I believe gamism and simulationism can work together in many cases, and where they can't I compromise as needed so we can play. [/QUOTE]
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What is player agency to you?
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