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*Dungeons & Dragons
What is player agency to you?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9103049" data-attributes="member: 82106"><p>It doesn't matter, and it is likely to be a choice!</p><p></p><p>No, you are missing the point, because you think that there is thus the possibility of "more of the kind of agency that exists in GM Story Hour" but that is not possible, because the definition of that type of play MAKES IT low agency! Not 'different agency', it makes it inherently, as a feature of its definition, low agency. It excludes most/all of the 'conduits' by which the player can ACT in the game and thus exercise agency. All agency is 'power to act'. We CAN talk about the means, and there are certainly different means, but there's a root thing that those means enable, and GM Story Hour lacks any means to exercise it (and that lack is definitional, that is 'constitutive' in your lingo).</p><p></p><p>Yes, it is! It is exactly the same! My goals are not magically different in Narrative World and GMSH. One simply provides the means by which I can utilize my personal human agency, and the other does not. I would draw an example from modern world politics, but I will refrain, but you can easily make the contrast between liberal and illiberal realms.</p><p></p><p>This is a ridiculous and circular argument. You've tied yourself completely in knots because you've taken up a philosophically and logically non-viable position. Its time to unwind it and achieve some advance in your thinking...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9103049, member: 82106"] It doesn't matter, and it is likely to be a choice! No, you are missing the point, because you think that there is thus the possibility of "more of the kind of agency that exists in GM Story Hour" but that is not possible, because the definition of that type of play MAKES IT low agency! Not 'different agency', it makes it inherently, as a feature of its definition, low agency. It excludes most/all of the 'conduits' by which the player can ACT in the game and thus exercise agency. All agency is 'power to act'. We CAN talk about the means, and there are certainly different means, but there's a root thing that those means enable, and GM Story Hour lacks any means to exercise it (and that lack is definitional, that is 'constitutive' in your lingo). Yes, it is! It is exactly the same! My goals are not magically different in Narrative World and GMSH. One simply provides the means by which I can utilize my personal human agency, and the other does not. I would draw an example from modern world politics, but I will refrain, but you can easily make the contrast between liberal and illiberal realms. This is a ridiculous and circular argument. You've tied yourself completely in knots because you've taken up a philosophically and logically non-viable position. Its time to unwind it and achieve some advance in your thinking... [/QUOTE]
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What is player agency to you?
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