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*Dungeons & Dragons
What is player agency to you?
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9103296" data-attributes="member: 7023840"><p><img src="https://media.tenor.com/VnXrA1Xypu0AAAAC/its-a-trap.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="width: 229px" /></p><p></p><p>At the danger of not knowing exactly what the conversation has been about ... not that this has ever stopped me before ... I'm not sure that I agree with that statement.</p><p></p><p>Different games, and different modes of play, are generally better at certain things. When you slather on adjectives like a kid with access to a jar of Nutella (rich, coherent, vibrant), it seems clear that this is supposed to be a statement that these narrative games are "as good" as D&D- a statement I completely agree with.</p><p></p><p>But they aren't "as good" at D&D at certain things- just as D&D isn't "as good" as those games at other things. If all games were equally as good at the same things, there wouldn't be a need for other games, and people wouldn't have preferences between them! </p><p></p><p>For example, ne of the advantages of a single point of fictional authority (such as the "DM") is that it can be more cohesive. </p><p></p><p>To me, this is just an odd statement unless I am misunderstanding it; these games are not D&D, and their strengths and weaknesses are different. They are as capable of producing a rich and vibrant session as D&D, definitely! But I prefer to celebrate their strengths in the sense that they are <em>different</em>, not in the sense that they are the same.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9103296, member: 7023840"] [IMG width="229px"]https://media.tenor.com/VnXrA1Xypu0AAAAC/its-a-trap.gif[/IMG] At the danger of not knowing exactly what the conversation has been about ... not that this has ever stopped me before ... I'm not sure that I agree with that statement. Different games, and different modes of play, are generally better at certain things. When you slather on adjectives like a kid with access to a jar of Nutella (rich, coherent, vibrant), it seems clear that this is supposed to be a statement that these narrative games are "as good" as D&D- a statement I completely agree with. But they aren't "as good" at D&D at certain things- just as D&D isn't "as good" as those games at other things. If all games were equally as good at the same things, there wouldn't be a need for other games, and people wouldn't have preferences between them! For example, ne of the advantages of a single point of fictional authority (such as the "DM") is that it can be more cohesive. To me, this is just an odd statement unless I am misunderstanding it; these games are not D&D, and their strengths and weaknesses are different. They are as capable of producing a rich and vibrant session as D&D, definitely! But I prefer to celebrate their strengths in the sense that they are [I]different[/I], not in the sense that they are the same. [/QUOTE]
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What is player agency to you?
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