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General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
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<blockquote data-quote="pemerton" data-source="post: 9104914" data-attributes="member: 42582"><p>Generally when I think of a <em>mechanic</em> I think of a way of either generating an input into the action resolution system (eg PC build, NPC/creature build) or of the processes deployed for resolving declared actions (rolling dice, consulting tables, etc).</p><p></p><p>In the context, say, of Burning Wheel I would say that <em>rolling the dice to see if a test succeeds or fails</em> is a mechanic. But the GM narrating what happens on a failed test is governed by rules but is not itself mechanically determined.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9104914, member: 42582"] Generally when I think of a [I]mechanic[/I] I think of a way of either generating an input into the action resolution system (eg PC build, NPC/creature build) or of the processes deployed for resolving declared actions (rolling dice, consulting tables, etc). In the context, say, of Burning Wheel I would say that [I]rolling the dice to see if a test succeeds or fails[/I] is a mechanic. But the GM narrating what happens on a failed test is governed by rules but is not itself mechanically determined. [/QUOTE]
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What is player agency to you?
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