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What is player agency to you?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9105056" data-attributes="member: 6790260"><p>Okay. Specific circumstances would be a subset, then--the intersection on the Venn diagram. The two circles are otherwise separate.</p><p></p><p>So long as A<strong>⊄</strong>B, A < A∪B. If there are forms of character agency that aren't player agency, and vice-versa, then any game which excludes one of the two will necessary offer less (or "fewer types," if you prefer) than one that includes both.</p><p></p><p></p><p>Yes, it would, considering I see these as pretty completely distinct things. Just because the two can coincide does not mean they are identical. I assume, then, that you can explicate further how the two (which others have seen as pretty clearly distinct) are actually the same?</p><p></p><p></p><p>That's...okay. If that's how you see it, I don't think it's even possible for us to discuss it. Because that has re-defined player agency to such an extent that we would now need some <em>new term</em> for the thing that has, up to now, been called "player agency."</p><p></p><p>From my perspective, up to this point, we've been talking about rhombuses and rectangles. Some things--squares--happen to coincidentally be both things. Your assertion reads, to me, like someone saying "so we should just call all of these figures rhombuses, because squares exist." Assuming I grant that in the first place, I would then need to say, "Okay. What about all the quadrilateral figures with four right angles but <em>non-equal</em> adjacent sides? We still need a name for that."</p><p></p><p>Unless, of course, you can show that there is no such thing as a "rectangle" at all--that <em>absolutely all</em> character agency is always and identically a form of player agency. That sounds to my ear like a pretty tall order, but I'm willing to listen!</p><p></p><p></p><p>Only just got to this point, so kind of funny that we came to the same point.</p><p></p><p>My question is: Why do we need "player agency*" when we could just call that "player agency" (no asterisk) and use a different term for the thing <em>you're</em> bringing up, this idea that there's an agency superset that contains both character agency and player agency. Perhaps call it "game agency"?</p><p></p><p>It seems more useful to invent a new wider category word, rather than asking everyone else to stop using the narrow category word and instead invent something else.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9105056, member: 6790260"] Okay. Specific circumstances would be a subset, then--the intersection on the Venn diagram. The two circles are otherwise separate. So long as A[B]⊄[/B]B, A < A∪B. If there are forms of character agency that aren't player agency, and vice-versa, then any game which excludes one of the two will necessary offer less (or "fewer types," if you prefer) than one that includes both. Yes, it would, considering I see these as pretty completely distinct things. Just because the two can coincide does not mean they are identical. I assume, then, that you can explicate further how the two (which others have seen as pretty clearly distinct) are actually the same? That's...okay. If that's how you see it, I don't think it's even possible for us to discuss it. Because that has re-defined player agency to such an extent that we would now need some [I]new term[/I] for the thing that has, up to now, been called "player agency." From my perspective, up to this point, we've been talking about rhombuses and rectangles. Some things--squares--happen to coincidentally be both things. Your assertion reads, to me, like someone saying "so we should just call all of these figures rhombuses, because squares exist." Assuming I grant that in the first place, I would then need to say, "Okay. What about all the quadrilateral figures with four right angles but [I]non-equal[/I] adjacent sides? We still need a name for that." Unless, of course, you can show that there is no such thing as a "rectangle" at all--that [I]absolutely all[/I] character agency is always and identically a form of player agency. That sounds to my ear like a pretty tall order, but I'm willing to listen! Only just got to this point, so kind of funny that we came to the same point. My question is: Why do we need "player agency*" when we could just call that "player agency" (no asterisk) and use a different term for the thing [I]you're[/I] bringing up, this idea that there's an agency superset that contains both character agency and player agency. Perhaps call it "game agency"? It seems more useful to invent a new wider category word, rather than asking everyone else to stop using the narrow category word and instead invent something else. [/QUOTE]
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