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General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
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<blockquote data-quote="Oofta" data-source="post: 9105080" data-attributes="member: 6801845"><p>I don't distinguish between player and character agency, there is only agency granted to the person playing the game by the rules and constraints of the game. Different games have different options, that does not mean they have more or less agency.</p><p></p><p>If I'm playing the card game War, I have no agency. It's just a random gamble. If I'm playing Go, I only have 1 thing I can do but the strategy of the game gives me quite a bit of agency. Chess has more moves than Go, but a computer was able to beat human players long before they could defeat the best Go human players. If agency is the ability to make decisions that matter, that's quite the conundrum. More types of moves in Chess doesn't seem to mean more agency, Go seems to be more complex than chess. At least for a computer. Which game gives the player more agency? <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p><p></p><p>We can't quantify what a unit of agency is and I don't believe it matters how that agency is expressed. Some people want the player to have more direct control over the game results, I prefer D&D's approach where most of the agency is expressed through my character. That's all it really comes down to and I don't see anything useful coming out of further discussion.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9105080, member: 6801845"] I don't distinguish between player and character agency, there is only agency granted to the person playing the game by the rules and constraints of the game. Different games have different options, that does not mean they have more or less agency. If I'm playing the card game War, I have no agency. It's just a random gamble. If I'm playing Go, I only have 1 thing I can do but the strategy of the game gives me quite a bit of agency. Chess has more moves than Go, but a computer was able to beat human players long before they could defeat the best Go human players. If agency is the ability to make decisions that matter, that's quite the conundrum. More types of moves in Chess doesn't seem to mean more agency, Go seems to be more complex than chess. At least for a computer. Which game gives the player more agency? 🤷♂️ We can't quantify what a unit of agency is and I don't believe it matters how that agency is expressed. Some people want the player to have more direct control over the game results, I prefer D&D's approach where most of the agency is expressed through my character. That's all it really comes down to and I don't see anything useful coming out of further discussion. [/QUOTE]
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What is player agency to you?
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