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General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
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<blockquote data-quote="Golroc" data-source="post: 9108235" data-attributes="member: 7042497"><p>No, I would not dispute that the impact different players have in different models of play (which in my experience are more related to the personality and style of the GM than the system, but all things being equal - the same GM would have different expressions of style in different systems so yes, models do of course have an impact). But I would dispute that this impact is equivalent to agency. Agency (to me) is related to whether the player feels empowered, in control, involved, engaged, etc. Not a quantitative expression of impact.</p><p></p><p>And I do think there is something interesting to talk about. Even if have wildly different approaches to this subject, for me there is value to reading what you and others write. It tells me about what other people value, how they consider this subject. Maybe I will play with someone that is similar in outlook one day - and this will be useful. </p><p></p><p>Even if we restricted ourselves purely to the relativistic - "it's about the feels" - notion of agency (which I'm not asking anyone to do, even if I'm advocating that interpretation), I think there is value to discussing how to handle people who feel bad about their agency. That's a very real problem. It's not useless to talk about how to handle player feelings. Considering feelings and idiosyncrasies is pretty important I would say, in any social setting.</p><p></p><p>We don't need to tell each other why not to talk about something - it's much more fruitful, I think, to share our thoughts, opinions, experiences, and so forth. By all means share the techniques and insights relevant to your own view on agency. Just because I'm sharing my thoughts on the matter, I certainly do not want everyone who disagrees with my preconceptions to stop talking. And I'm sorry if that's how it comes across.</p></blockquote><p></p>
[QUOTE="Golroc, post: 9108235, member: 7042497"] No, I would not dispute that the impact different players have in different models of play (which in my experience are more related to the personality and style of the GM than the system, but all things being equal - the same GM would have different expressions of style in different systems so yes, models do of course have an impact). But I would dispute that this impact is equivalent to agency. Agency (to me) is related to whether the player feels empowered, in control, involved, engaged, etc. Not a quantitative expression of impact. And I do think there is something interesting to talk about. Even if have wildly different approaches to this subject, for me there is value to reading what you and others write. It tells me about what other people value, how they consider this subject. Maybe I will play with someone that is similar in outlook one day - and this will be useful. Even if we restricted ourselves purely to the relativistic - "it's about the feels" - notion of agency (which I'm not asking anyone to do, even if I'm advocating that interpretation), I think there is value to discussing how to handle people who feel bad about their agency. That's a very real problem. It's not useless to talk about how to handle player feelings. Considering feelings and idiosyncrasies is pretty important I would say, in any social setting. We don't need to tell each other why not to talk about something - it's much more fruitful, I think, to share our thoughts, opinions, experiences, and so forth. By all means share the techniques and insights relevant to your own view on agency. Just because I'm sharing my thoughts on the matter, I certainly do not want everyone who disagrees with my preconceptions to stop talking. And I'm sorry if that's how it comes across. [/QUOTE]
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What is player agency to you?
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