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*Dungeons & Dragons
What is player agency to you?
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<blockquote data-quote="FrogReaver" data-source="post: 9109095" data-attributes="member: 6795602"><p>That probably would be much more productive!</p><p></p><p>IMO. The impact of the game, setting and scenario design are all subjective. Those things matter because of how they make us feel. We can try to provide objective sounding reasons for our subjective preferences but at the end of the day no matter what subjective valuations I give about a given game/setting/scenario design there's going to be others that disagree with those because at the core those impacts are subjective and individualized - definitely not objective.</p><p></p><p>I'm not saying we can't discuss and learn. I think understanding players different than ourselves is important to better gaming!</p><p></p><p>As an example. If I were to ask [USER=42582]@pemerton[/USER] why he doesn't like 5e D&D he might say because it lacks agency. Then depending on why I asked I'm going to respond one of 2 ways: (1) I disagree, where my motivations might have been to find dissent to my views and push back against them or (2) What makes you feel like you don't have as much agency in 5e D&D?</p><p></p><p>But what if I didn't initiate, but instead someone else initiates the whole discussion by saying - Game X has more agency than D&D 5e. What's their motivation. Are they just looking for dissent to push back against? Or are they looking others feelings on the matter? </p><p></p><p>Maybe these discussions are stuck because of the first type of motivation. Because what usually happens is after the first person posts with that motivation and then a reply is made toward that motivation - that reply reads to others that sympathize with the initiator's position as if the person replying is initiating with that same kind of motivation. It's a vicious cycle.</p><p></p><p>Some take aways if focused on motivation (2). If someone were to introduce a 5e D&D player to a story now game then one should find one that primarily focuses on character motivations/beliefs, and run it in a way where the player is only asked to provide the bear minimum of setting details up front, where there is no or very limited metacurrencies and one where there is no semblance of them authoring setting content during game (especially via character memories).</p><p></p><p>Likewise, if I wanted to play a game of 5e D&D with someone that prefers story now games, then i'm going to have the players provide some motivations/beliefs for their characters. I'm going to work on intertwining those things together in prep so they logically come up in play more often and when in doubt about framing scenes and consequences I'm going to lean more toward ones related to the motivations/beliefs.</p><p></p><p>I think those are the basics?</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9109095, member: 6795602"] That probably would be much more productive! IMO. The impact of the game, setting and scenario design are all subjective. Those things matter because of how they make us feel. We can try to provide objective sounding reasons for our subjective preferences but at the end of the day no matter what subjective valuations I give about a given game/setting/scenario design there's going to be others that disagree with those because at the core those impacts are subjective and individualized - definitely not objective. I'm not saying we can't discuss and learn. I think understanding players different than ourselves is important to better gaming! As an example. If I were to ask [USER=42582]@pemerton[/USER] why he doesn't like 5e D&D he might say because it lacks agency. Then depending on why I asked I'm going to respond one of 2 ways: (1) I disagree, where my motivations might have been to find dissent to my views and push back against them or (2) What makes you feel like you don't have as much agency in 5e D&D? But what if I didn't initiate, but instead someone else initiates the whole discussion by saying - Game X has more agency than D&D 5e. What's their motivation. Are they just looking for dissent to push back against? Or are they looking others feelings on the matter? Maybe these discussions are stuck because of the first type of motivation. Because what usually happens is after the first person posts with that motivation and then a reply is made toward that motivation - that reply reads to others that sympathize with the initiator's position as if the person replying is initiating with that same kind of motivation. It's a vicious cycle. Some take aways if focused on motivation (2). If someone were to introduce a 5e D&D player to a story now game then one should find one that primarily focuses on character motivations/beliefs, and run it in a way where the player is only asked to provide the bear minimum of setting details up front, where there is no or very limited metacurrencies and one where there is no semblance of them authoring setting content during game (especially via character memories). Likewise, if I wanted to play a game of 5e D&D with someone that prefers story now games, then i'm going to have the players provide some motivations/beliefs for their characters. I'm going to work on intertwining those things together in prep so they logically come up in play more often and when in doubt about framing scenes and consequences I'm going to lean more toward ones related to the motivations/beliefs. I think those are the basics? [/QUOTE]
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