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General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
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<blockquote data-quote="pemerton" data-source="post: 9109261" data-attributes="member: 42582"><p>In the context of this thread, you don't need to conjecture!</p><p></p><p>Some posters in this thread were criticising RPGs that allow players to "alter reality". I asked for examples of such games, but none were forthcoming. I provided some examples of play that, in my view, illustrate how player agency in RPGing can be high.</p><p></p><p>I also said (post 219) that</p><p></p><p style="margin-left: 20px">If all the interesting and important changes are established by one participant, then as I say the other participants have little agency in respect of the game. That is not a redefinition: it is an application of standard meanings of the term in this particular context.</p><p></p><p>and</p><p></p><p style="margin-left: 20px">If the impact of what the player decides that their PC says and does is decided primarily by the GM, then this does not seem to me to be a very significant exercise of agency by the player. They are prompting the GM to produce an effect or result; but they are not producing it directly via their own agency.</p><p></p><p>That prompted [USER=6801845]@Oofta[/USER] and others to assert (1) that the GM always enjoys a veto power (see post 222), and (2) to assert that nevertheless players playing under such processes exercise lots of agency.</p><p></p><p>The people who mentioned 5e D&D were Oofta and others, not me. My comments on 5e have been confined to explaining that if I were GMing 5e D&D I would run the Noble background ability as written, and also to agreeing with [USER=6785785]@hawkeyefan[/USER] that I don't think the game's rules are as low-player-agency as some in this thread appear to assert.</p><p></p><p>Again, conjecture is not required.</p><p></p><p>I don't like 5e D&D because I don't think it's combat resolution system is very interesting or verisimilitudinous, and it has no non-combat resolution system other than <em>GM decides what follows from a PC succeeding or failing at an attempted task</em>.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9109261, member: 42582"] In the context of this thread, you don't need to conjecture! Some posters in this thread were criticising RPGs that allow players to "alter reality". I asked for examples of such games, but none were forthcoming. I provided some examples of play that, in my view, illustrate how player agency in RPGing can be high. I also said (post 219) that [indent]If all the interesting and important changes are established by one participant, then as I say the other participants have little agency in respect of the game. That is not a redefinition: it is an application of standard meanings of the term in this particular context.[/indent] and [indent]If the impact of what the player decides that their PC says and does is decided primarily by the GM, then this does not seem to me to be a very significant exercise of agency by the player. They are prompting the GM to produce an effect or result; but they are not producing it directly via their own agency.[/indent] That prompted [USER=6801845]@Oofta[/USER] and others to assert (1) that the GM always enjoys a veto power (see post 222), and (2) to assert that nevertheless players playing under such processes exercise lots of agency. The people who mentioned 5e D&D were Oofta and others, not me. My comments on 5e have been confined to explaining that if I were GMing 5e D&D I would run the Noble background ability as written, and also to agreeing with [USER=6785785]@hawkeyefan[/USER] that I don't think the game's rules are as low-player-agency as some in this thread appear to assert. Again, conjecture is not required. I don't like 5e D&D because I don't think it's combat resolution system is very interesting or verisimilitudinous, and it has no non-combat resolution system other than [I]GM decides what follows from a PC succeeding or failing at an attempted task[/I]. [/QUOTE]
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