Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bloodtide" data-source="post: 9109321" data-attributes="member: 6684958"><p>I mention this <strong>Play Style Choice </strong>as it is VERY common. It's the default for the Fan or Buddy GM, and is the treat for all the GMs 'buying' their friends(Like the GM thinks "Oh, If I do everything and anything Bill wants while I am GMing, then maybe he will ivnite me over his house to hang out at one of his cool parties."</p><p></p><p>This is the basic foundation of classic RPGs in general: The game, being a reality simulation, simply can not ever even come close to rules for everything. The solution was simple: have one person be "God". That one person, the GM, gets to decide EVERYTHING in and about the game. It's literately how the game works. </p><p></p><p>But how does this other game your talking about work? An RPG where the player decides the impact of what their PC says or does? To me, that sounds like a DM less game......or even more simply: The player can just stay home and write their novel. </p><p></p><p>If a player in a game...specifically a person playing a game from a single character point of view towards some in-game goal.....how can they EVER decide anything and be anyway neutral and objective? I guess a couple players that are saints could do it, but what about everyone else? </p><p></p><p>Even in all those other games.....is there one that has the player produce an effect or result by themselves totally independent of the GM. Every example I've seen has the GM still 100% in control of the whole game. Unlike D&D, the game has some vague rules for the GM to follow about 'agency'. But they are vague. So any GM can "follow the rule(s)" and still just do whatever they want. That is what vague rules do. </p><p></p><p>Even if a player calls the GM out: "I don't like the way you are following rule 23!" how is that any different from in D&D when a player says "I don't like what you did"? In both cases would not a GM just say "you don't have to like it, but I say it happens." ?</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9109321, member: 6684958"] I mention this [B]Play Style Choice [/B]as it is VERY common. It's the default for the Fan or Buddy GM, and is the treat for all the GMs 'buying' their friends(Like the GM thinks "Oh, If I do everything and anything Bill wants while I am GMing, then maybe he will ivnite me over his house to hang out at one of his cool parties." This is the basic foundation of classic RPGs in general: The game, being a reality simulation, simply can not ever even come close to rules for everything. The solution was simple: have one person be "God". That one person, the GM, gets to decide EVERYTHING in and about the game. It's literately how the game works. But how does this other game your talking about work? An RPG where the player decides the impact of what their PC says or does? To me, that sounds like a DM less game......or even more simply: The player can just stay home and write their novel. If a player in a game...specifically a person playing a game from a single character point of view towards some in-game goal.....how can they EVER decide anything and be anyway neutral and objective? I guess a couple players that are saints could do it, but what about everyone else? Even in all those other games.....is there one that has the player produce an effect or result by themselves totally independent of the GM. Every example I've seen has the GM still 100% in control of the whole game. Unlike D&D, the game has some vague rules for the GM to follow about 'agency'. But they are vague. So any GM can "follow the rule(s)" and still just do whatever they want. That is what vague rules do. Even if a player calls the GM out: "I don't like the way you are following rule 23!" how is that any different from in D&D when a player says "I don't like what you did"? In both cases would not a GM just say "you don't have to like it, but I say it happens." ? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
Top