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General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
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<blockquote data-quote="FrogReaver" data-source="post: 9109529" data-attributes="member: 6795602"><p>Im curious - Why shouldn't different constraints on the exercise of agency be referred to as different types of agency? Is there something different that 'types of agency' would better refer to?</p><p></p><p></p><p>I'm not expert but I can think of examples that were provided that unless I'm mistaken were from those games that went beyond what I've called 'character agency'</p><p></p><p></p><p>I'm not quite sure what this means - and normally I would attempt to guess but I think that will likely do more damage than just asking for clarification.</p><p></p><p></p><p>I don't have a great way to say this but I'm sure there's a way to -</p><p>Playing a scene in the present tense - jumping to the past tense to establish something useful for the present tense (not time travel) - from the perspective of the present tense right before the jump to the past tense there was a change. The mechanical nature of how that change came about matters - mechanics and not just the resulting fiction mattering is a sentiment you've shared with me quite often in the past so it mattering here shouldn't really come as a surprise. It's not really wishing something into existence - but absent ironing out the language to better articulate the issue - it's not like all these diverse people all make up the same issue either.</p><p></p><p>I'd also suggest this is the same reason that 'remembering the tower with potentially useful stuff in it is nearby' also is an issue for many. Honestly, flashbacks of something not already established in the game and memories of stuff not already established in the game are essentially the same thing. A flashback for all intents and purposes is a memory!</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9109529, member: 6795602"] Im curious - Why shouldn't different constraints on the exercise of agency be referred to as different types of agency? Is there something different that 'types of agency' would better refer to? I'm not expert but I can think of examples that were provided that unless I'm mistaken were from those games that went beyond what I've called 'character agency' I'm not quite sure what this means - and normally I would attempt to guess but I think that will likely do more damage than just asking for clarification. I don't have a great way to say this but I'm sure there's a way to - Playing a scene in the present tense - jumping to the past tense to establish something useful for the present tense (not time travel) - from the perspective of the present tense right before the jump to the past tense there was a change. The mechanical nature of how that change came about matters - mechanics and not just the resulting fiction mattering is a sentiment you've shared with me quite often in the past so it mattering here shouldn't really come as a surprise. It's not really wishing something into existence - but absent ironing out the language to better articulate the issue - it's not like all these diverse people all make up the same issue either. I'd also suggest this is the same reason that 'remembering the tower with potentially useful stuff in it is nearby' also is an issue for many. Honestly, flashbacks of something not already established in the game and memories of stuff not already established in the game are essentially the same thing. A flashback for all intents and purposes is a memory! [/QUOTE]
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What is player agency to you?
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