Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 9109705" data-attributes="member: 82106"><p>There are VERY few examples in all of RPGing of games which allow players to 'just invent something' in anything like the way that was suggested in MULTIPLE posts in just this thread (and I won't even begin to mine the 1000's upon 1000's of repetitions of nonsensical statements about how the players will just "poof the solution into existence") that litter almost every other significant discussion on these boards. You post and thus read enough to know what gets posted here, so no, you are not 'surprised'.</p><p></p><p>Yes, do that! lol. You're going to come up with very little. I can name 2 marginal examples: you have touched on BitD where a player can take unused inventory slots (and they must declare those slots as being filled at the start of the score and take the penalties for the resulting load factor FROM THE START) and retroactively describe how they planned for the current situation, pay all the required resource costs, and posses whatever piece of equipment or item it is they just described. Unless the GM deems this to be a routine common-sensical equipment choice (IE a rope when climbing is easily anticipated) an additional stress cost is also assessed, which is VERY significant in BitD! There are also fictional considerations, if you were just searched then you better be equipping an hidden concealable weapon and paying the extra costs for such, etc.</p><p></p><p>The other thing that MIGHT kind of qualify would be situations where a player can declare something, like in Torch Bearer 2 I could declare a check to see if I can find my allies in a town. Depending on how likely it is that they might reasonably be there will determine the difficulty of the check. I believe Burning Wheel has essentially the same sort of mechanics where players can make assertions about their character and things like his knowledge or relationships and then test their veracity. Again, all these sorts of things require plausibility and lack any of the character of players simply making up stuff.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9109705, member: 82106"] There are VERY few examples in all of RPGing of games which allow players to 'just invent something' in anything like the way that was suggested in MULTIPLE posts in just this thread (and I won't even begin to mine the 1000's upon 1000's of repetitions of nonsensical statements about how the players will just "poof the solution into existence") that litter almost every other significant discussion on these boards. You post and thus read enough to know what gets posted here, so no, you are not 'surprised'. Yes, do that! lol. You're going to come up with very little. I can name 2 marginal examples: you have touched on BitD where a player can take unused inventory slots (and they must declare those slots as being filled at the start of the score and take the penalties for the resulting load factor FROM THE START) and retroactively describe how they planned for the current situation, pay all the required resource costs, and posses whatever piece of equipment or item it is they just described. Unless the GM deems this to be a routine common-sensical equipment choice (IE a rope when climbing is easily anticipated) an additional stress cost is also assessed, which is VERY significant in BitD! There are also fictional considerations, if you were just searched then you better be equipping an hidden concealable weapon and paying the extra costs for such, etc. The other thing that MIGHT kind of qualify would be situations where a player can declare something, like in Torch Bearer 2 I could declare a check to see if I can find my allies in a town. Depending on how likely it is that they might reasonably be there will determine the difficulty of the check. I believe Burning Wheel has essentially the same sort of mechanics where players can make assertions about their character and things like his knowledge or relationships and then test their veracity. Again, all these sorts of things require plausibility and lack any of the character of players simply making up stuff. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
Top