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*Dungeons & Dragons
What is player agency to you?
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<blockquote data-quote="Maxperson" data-source="post: 9109940" data-attributes="member: 23751"><p>It's move a knight and move a pawn. Those are different actions. Move a piece only applies to a game with one piece type, like Go. It's too vague to apply to a game with multiple pieces.</p><p></p><p>In the universe we live in, sure. In an RPG you are taking actions. Not the combat definition, but a declaration of what your character does. The character acts to do X, Y and Z. Options not taken are also not relevant. We can't even know all of the options in an RPG, let alone use them. Only actions matter.</p><p></p><p>No. Neither number is wrong. One had 20 instances where the influence matter and 0 where it didn't, the other had 8 instances where it matters and 12 where it didn't. Meaning is necessary for agency. If you aren't given me an option that means anything, I effectively don't have that option. It's not something I'm going to do.</p><p></p><p>So look. Let's assume for a moment that you are correct and it's just instances where you could have influence. It's impossible to think of every possible way you could influence a game. If you are correct that it's literally impossible to count agency or know which is greater. At least with what I'm saying you can count it.</p><p></p><p>It doesn't matter if it's infinite or not, it's still unknowable, so what's the point of even trying to count. Even if you can count to a bigger number with your narrative game, mine might still have a greater number overall that we are all missing. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> </p><p></p><p>There's literally no point in comparing the two at all if you are correct.</p><p></p><p>Since degree if influence isn't relevant to agency and what you describe there is binary, "Either you have influence or control, or you don't." then it seems like we mostly agree about agency. Especially since regardless of which one of us is correct(if either one of us even is), it's impossible to compare agency and therefore worthless to even try.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9109940, member: 23751"] It's move a knight and move a pawn. Those are different actions. Move a piece only applies to a game with one piece type, like Go. It's too vague to apply to a game with multiple pieces. In the universe we live in, sure. In an RPG you are taking actions. Not the combat definition, but a declaration of what your character does. The character acts to do X, Y and Z. Options not taken are also not relevant. We can't even know all of the options in an RPG, let alone use them. Only actions matter. No. Neither number is wrong. One had 20 instances where the influence matter and 0 where it didn't, the other had 8 instances where it matters and 12 where it didn't. Meaning is necessary for agency. If you aren't given me an option that means anything, I effectively don't have that option. It's not something I'm going to do. So look. Let's assume for a moment that you are correct and it's just instances where you could have influence. It's impossible to think of every possible way you could influence a game. If you are correct that it's literally impossible to count agency or know which is greater. At least with what I'm saying you can count it. It doesn't matter if it's infinite or not, it's still unknowable, so what's the point of even trying to count. Even if you can count to a bigger number with your narrative game, mine might still have a greater number overall that we are all missing. 🤷♂️ There's literally no point in comparing the two at all if you are correct. Since degree if influence isn't relevant to agency and what you describe there is binary, "Either you have influence or control, or you don't." then it seems like we mostly agree about agency. Especially since regardless of which one of us is correct(if either one of us even is), it's impossible to compare agency and therefore worthless to even try. [/QUOTE]
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