Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9109956" data-attributes="member: 42582"><p>I don't actually agree with you about this example. Because the action declaration is <em>I look up my friend</em>. Which is purely a description of what the character does, thinks, hopes, etc.</p><p></p><p>And then that is resolved. The resolution does take as a premise that the player-authored PC belief "My friend might be around here* is true - but that goes to my point about who gets authority over veridical mental states.</p><p></p><p>An example of non-"character agency" would be that the the player gets to establish elements of the shared fiction that are not connected to the player's mental states or actions. For instance, "It would be cool if the Evil Emperor has heard rumours of my PC's exploits, and sends his henchmen to try and capture me!" That is not a declaration of a PC's action, nor a decision about what they think, feel, remember etc. It's straightforward collaborative authorship. And <em>it is not a canonical part of Burning Wheel, Torchbearer, Apocalypse World or Dungeon World</em>!</p><p></p><p>Lots of RPGing involves things "becoming true retroactively".</p><p></p><p>For instance, the first time the PCs meet Orcs, the player of the barbarian decides that their PC has a grudge against this Orc tribe. The GM asks why, and the player says something about their PC's family, village, Orc raiders, etc. I've never heard that described as "altering reality". Mostly I hear that described as <em>roleplaying</em> and <em>characterisation</em>.</p><p></p><p>Or, the GM tells the PCs they arrive in a village, and theirs a blacksmith, a cooper, a tavern etc. A player says "My PC wanders over to the blacksmith to see if they sell iron spikes." The GM now has to decide that - they roll on the random blacksmith inventory chart, or they make a call, or whatever. Is that "altering reality"? Who is doing the altering - the player or the GM?</p><p></p><p>My own view is that the actual nub of the matter was hit upon by [USER=6801845]@Oofta[/USER] in post 177: it's not the fact that it's retroactive - which is commonplace in RPGing - but the fact that it is <em>consequential</em>. My view about this is reinforced by the repeated reference to "I win" buttons, seen most recently from [USER=6701124]@Cadence[/USER].</p><p></p><p>So the reason to avoid player agency is that some players are skilful in the exercise of their agency? To me that doesn't make much sense.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9109956, member: 42582"] I don't actually agree with you about this example. Because the action declaration is [I]I look up my friend[/I]. Which is purely a description of what the character does, thinks, hopes, etc. And then that is resolved. The resolution does take as a premise that the player-authored PC belief "My friend might be around here* is true - but that goes to my point about who gets authority over veridical mental states. An example of non-"character agency" would be that the the player gets to establish elements of the shared fiction that are not connected to the player's mental states or actions. For instance, "It would be cool if the Evil Emperor has heard rumours of my PC's exploits, and sends his henchmen to try and capture me!" That is not a declaration of a PC's action, nor a decision about what they think, feel, remember etc. It's straightforward collaborative authorship. And [I]it is not a canonical part of Burning Wheel, Torchbearer, Apocalypse World or Dungeon World[/I]! Lots of RPGing involves things "becoming true retroactively". For instance, the first time the PCs meet Orcs, the player of the barbarian decides that their PC has a grudge against this Orc tribe. The GM asks why, and the player says something about their PC's family, village, Orc raiders, etc. I've never heard that described as "altering reality". Mostly I hear that described as [I]roleplaying[/I] and [I]characterisation[/I]. Or, the GM tells the PCs they arrive in a village, and theirs a blacksmith, a cooper, a tavern etc. A player says "My PC wanders over to the blacksmith to see if they sell iron spikes." The GM now has to decide that - they roll on the random blacksmith inventory chart, or they make a call, or whatever. Is that "altering reality"? Who is doing the altering - the player or the GM? My own view is that the actual nub of the matter was hit upon by [USER=6801845]@Oofta[/USER] in post 177: it's not the fact that it's retroactive - which is commonplace in RPGing - but the fact that it is [I]consequential[/I]. My view about this is reinforced by the repeated reference to "I win" buttons, seen most recently from [USER=6701124]@Cadence[/USER]. So the reason to avoid player agency is that some players are skilful in the exercise of their agency? To me that doesn't make much sense. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
Top