Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9109967" data-attributes="member: 42582"><p>Right. There is no <em>change</em>.</p><p></p><p>What's interesting about a game like Torchbearer is how it manages to combine GM-defined backstory for some bits of the shared fiction, with (say) Circles checks that govern other bits of the shared fiction. It's rather cleverly done, by relying on a type of demarcation of different elements of the fiction and different mechanical and broader processes for engaging with them (eg adventure phase vs town phase).</p><p></p><p>There are versions of D&D that actually do integrate a Circles-type mechanic into a broadly GM-backstory style of play. Here is a rule for the Yakuza class from the original OA (p 27; published 1985):</p><p></p><p style="margin-left: 20px">Another resource of the yakuza is his <em>contacts</em>. Contacts are NPCs who can provide the yakuza with specialized information and aid. They will not join him on adventures., but will buy stolen goods. provide a secure hide-out, carry messages, and provide information Contacts never do anything that might put them in peril, although they may risk their reputations. They remain cooperative with the yakuza and silent about his activities (and their involvement) so long as they are fairly treated, not threatened, and not implicated in anything. A yakuza character receives one contact for every two experience levels. The contacts are not named or defined by the DM or by a table. Instead, when the player wants his character to use a contact, he decides the name and position of the contact and tells the DM. The DM decides whet her the contact is appropriate for the character. The contact cannot be more than four experience levels above the yakuza, and the yakuza character must have had some plausible reason for meeting the contact in the past. If the DM rules the contact is acceptable, information about the contact is noted on the yakuza character's sheet. One</p> <p style="margin-left: 20px">available contact of the yakuza has been used. Thereafter the contact can be used again by the yakuza as needed. (The DM may want to note information about the contact and create a fitting personality.) The player is responsible for keeping track of the names of his character's contacts.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Some examples of acceptable contacts include the gate keeper of a ward, a ship captain, a minor samurai in the Service of a daimyo, a district magistrate, or a wealthy merchant. Basically, the DM must rely on his judgement when determining whether a contact is acceptable.</p><p></p><p>I think in typical D&D play this ability is probably going to be a bit underpowered, but I don't recall ever coming across complaints about it as involving player's "altering reality" via their yakuza PCs.</p><p></p><p>100% this.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9109967, member: 42582"] Right. There is no [I]change[/I]. What's interesting about a game like Torchbearer is how it manages to combine GM-defined backstory for some bits of the shared fiction, with (say) Circles checks that govern other bits of the shared fiction. It's rather cleverly done, by relying on a type of demarcation of different elements of the fiction and different mechanical and broader processes for engaging with them (eg adventure phase vs town phase). There are versions of D&D that actually do integrate a Circles-type mechanic into a broadly GM-backstory style of play. Here is a rule for the Yakuza class from the original OA (p 27; published 1985): [indent]Another resource of the yakuza is his [I]contacts[/I]. Contacts are NPCs who can provide the yakuza with specialized information and aid. They will not join him on adventures., but will buy stolen goods. provide a secure hide-out, carry messages, and provide information Contacts never do anything that might put them in peril, although they may risk their reputations. They remain cooperative with the yakuza and silent about his activities (and their involvement) so long as they are fairly treated, not threatened, and not implicated in anything. A yakuza character receives one contact for every two experience levels. The contacts are not named or defined by the DM or by a table. Instead, when the player wants his character to use a contact, he decides the name and position of the contact and tells the DM. The DM decides whet her the contact is appropriate for the character. The contact cannot be more than four experience levels above the yakuza, and the yakuza character must have had some plausible reason for meeting the contact in the past. If the DM rules the contact is acceptable, information about the contact is noted on the yakuza character's sheet. One available contact of the yakuza has been used. Thereafter the contact can be used again by the yakuza as needed. (The DM may want to note information about the contact and create a fitting personality.) The player is responsible for keeping track of the names of his character's contacts. Some examples of acceptable contacts include the gate keeper of a ward, a ship captain, a minor samurai in the Service of a daimyo, a district magistrate, or a wealthy merchant. Basically, the DM must rely on his judgement when determining whether a contact is acceptable.[/indent] I think in typical D&D play this ability is probably going to be a bit underpowered, but I don't recall ever coming across complaints about it as involving player's "altering reality" via their yakuza PCs. 100% this. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
Top