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What is player agency to you?
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<blockquote data-quote="Cadence" data-source="post: 9110031" data-attributes="member: 6701124"><p>Time is moving forward, I'm planning for the future for my character or reacting to the immediate present and trying to think about the possibilities or declaring actions or taking in what others are doing. When playing a character in a fantasy RPG I don't enjoy having to do things like grab over narration (like 13th age montage) or think deeply about previously unpondered events or name and describe new characters from my background (as opposed to just suggesting something might exist or having to develop it between sessions or when I DM) or to know I have some points I can spend to do something where the points aren't tied to the fiction (inspiration).</p><p></p><p>The forums would be pretty boring if we all had the same hang-ups and preferences.</p><p></p><p>(From the DM side, my problems come from thinking about technology and science in modern settings and just about anything with super villains).</p></blockquote><p></p>
[QUOTE="Cadence, post: 9110031, member: 6701124"] Time is moving forward, I'm planning for the future for my character or reacting to the immediate present and trying to think about the possibilities or declaring actions or taking in what others are doing. When playing a character in a fantasy RPG I don't enjoy having to do things like grab over narration (like 13th age montage) or think deeply about previously unpondered events or name and describe new characters from my background (as opposed to just suggesting something might exist or having to develop it between sessions or when I DM) or to know I have some points I can spend to do something where the points aren't tied to the fiction (inspiration). The forums would be pretty boring if we all had the same hang-ups and preferences. (From the DM side, my problems come from thinking about technology and science in modern settings and just about anything with super villains). [/QUOTE]
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What is player agency to you?
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