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General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
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<blockquote data-quote="pemerton" data-source="post: 9110877" data-attributes="member: 42582"><p>Obviously one way to have a genuine rich story is for the GM to tell one. In this thread, [USER=71699]@clearstream[/USER] has been advocating the merits of "GM story hour" as set out by Eero Tuovinen here: <a href="https://www.arkenstonepublishing.net/isabout/2020/05/14/observations-on-gns-simulationism/" target="_blank">Observations on GNS Simulationism – Correspondence is about Diligence</a></p><p></p><p>Tuovinen correctly identifies DL as a classic example. Upthread I've talked about some of my own convention experiences with CoC story hours.</p><p></p><p>But the only way to have a genuine rich story with high player agency is to use the techniques that were invented to do that. There are two main sets of techniques that I'm aware of: scene-framing type play (for me, that's Burning Wheel, 4e D&D, Prince Valiant , Marvel Heroic RP/Cortex+, Agon, and then classics like HeroWars/Quest, Sorcerer and DitV) and PbtA-style "if you do it, you do it" (that's how I approach Classic Traveller; the classic is obviously Apocalypse World).</p><p></p><p>I've mentioned several times upthread running high agency AD&D. That was also a broadly "if you do it, you do it" approach; but as I said the system is quite rickety.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9110877, member: 42582"] Obviously one way to have a genuine rich story is for the GM to tell one. In this thread, [USER=71699]@clearstream[/USER] has been advocating the merits of "GM story hour" as set out by Eero Tuovinen here: [URL="https://www.arkenstonepublishing.net/isabout/2020/05/14/observations-on-gns-simulationism/"]Observations on GNS Simulationism – Correspondence is about Diligence[/URL] Tuovinen correctly identifies DL as a classic example. Upthread I've talked about some of my own convention experiences with CoC story hours. But the only way to have a genuine rich story with high player agency is to use the techniques that were invented to do that. There are two main sets of techniques that I'm aware of: scene-framing type play (for me, that's Burning Wheel, 4e D&D, Prince Valiant , Marvel Heroic RP/Cortex+, Agon, and then classics like HeroWars/Quest, Sorcerer and DitV) and PbtA-style "if you do it, you do it" (that's how I approach Classic Traveller; the classic is obviously Apocalypse World). I've mentioned several times upthread running high agency AD&D. That was also a broadly "if you do it, you do it" approach; but as I said the system is quite rickety. [/QUOTE]
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