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*Dungeons & Dragons
What is player agency to you?
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9111252" data-attributes="member: 7023840"><p>Sure. But if you understand that, you should probably stop and first say, "Yes, I can understand why you disagree with 'DM Story Hour.'"</p><p></p><p>Otherwise, this is just classic "Whataboutism."</p><p></p><p>Look, if you don't start understand that "DM Story Hour" is a terribly loaded and pejorative term, then I'm sure you would be happy with everyone here saying:</p><p></p><p><em>I don't understand why this thread, ostensibly about D&D (and tagged as such), keeps getting diverted into discussing Amateur Bad Improv Hour. I mean, we are supposed to be talking about agency within D&D games, not talking about Amateur Bad Improv Hour games. I'm sure that Amateur Bad Improv Hour games might have some useful features for some people, but look, I realized that Amateur Bad Improv Hour games weren't for me after I played it, and I realized that it was just a bunch of people loosely doing terrible improv, and I was like, "Nope, you have got to me kidding me. I mean, Whose Line is it Anyway is barely tolerable, but I don't need to see Maximum Derek trying to bring it. No thank you.</em></p><p><em></em></p><p><em>Oh, wait. You think that's a pejorative term? Look, I read an essay once by some dude fifteen years ago, and since he said, it's totes cool. So suck it up and use my term. Story now? Fiction first? Narrative games? Naw, he called it Amateur Bad Improv Hour, and that's what it is.</em></p><p></p><p>See? I almost feel like I've discussed the topic of why this hobbyist-invented jargon is usually used to denigrate styles of play, in order to elevate other styles of play. Again, if you are with other people that like a certain style of play, I am certain that the jargon can be useful ... but you shouldn't be surprised when there is pushback when you are using it with people that don't agree with you.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9111252, member: 7023840"] Sure. But if you understand that, you should probably stop and first say, "Yes, I can understand why you disagree with 'DM Story Hour.'" Otherwise, this is just classic "Whataboutism." Look, if you don't start understand that "DM Story Hour" is a terribly loaded and pejorative term, then I'm sure you would be happy with everyone here saying: [I]I don't understand why this thread, ostensibly about D&D (and tagged as such), keeps getting diverted into discussing Amateur Bad Improv Hour. I mean, we are supposed to be talking about agency within D&D games, not talking about Amateur Bad Improv Hour games. I'm sure that Amateur Bad Improv Hour games might have some useful features for some people, but look, I realized that Amateur Bad Improv Hour games weren't for me after I played it, and I realized that it was just a bunch of people loosely doing terrible improv, and I was like, "Nope, you have got to me kidding me. I mean, Whose Line is it Anyway is barely tolerable, but I don't need to see Maximum Derek trying to bring it. No thank you. Oh, wait. You think that's a pejorative term? Look, I read an essay once by some dude fifteen years ago, and since he said, it's totes cool. So suck it up and use my term. Story now? Fiction first? Narrative games? Naw, he called it Amateur Bad Improv Hour, and that's what it is.[/I] See? I almost feel like I've discussed the topic of why this hobbyist-invented jargon is usually used to denigrate styles of play, in order to elevate other styles of play. Again, if you are with other people that like a certain style of play, I am certain that the jargon can be useful ... but you shouldn't be surprised when there is pushback when you are using it with people that don't agree with you. [/QUOTE]
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