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What is player agency to you?
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<blockquote data-quote="Maxperson" data-source="post: 9113019" data-attributes="member: 23751"><p>For sure. I'm not saying that there are not differences or that many of those were not significant. I'm saying that those differences really didn't shift how people ran the game as you note for you and your group. </p><p></p><p>There really isn't much difference between DMing THAC0 as opposed to the 1e charts. Or DMing specialist wizards or specialty priests instead of clerics and magic users.</p><p></p><p>Is there some reason you can't just exit the series in the middle somewhere and go seek out the Isle of Dread or something? Dragonlance was designed differently, but I didn't see any other modules really copy the method identically. You could find linear stuff, but it wasn't really a railroad in the way Dragonlance was.</p><p></p><p>If it's so predominant, why have I never seen it with the many DMs I've observed and played under? You'd think I'd seen it at least once or a dozen times by now.</p><p></p><p>Clearly I care. Words mean something. They don't exist to be redefined willy nilly.</p><p></p><p>The problem I have with it is that it's NOT linear. It's a railroad and railroad is not the predominant state of play. If it were merely linear play I'd still disagree that it was predominant, but I wouldn't really have an issue with it outside of that.</p><p></p><p>I don't need an example of an official 5e adventure, because I've done it with a long term adventure that I created. There's no difference between mine and theirs other than who made it.</p><p></p><p>Several years ago instead of the typical method we use to figure out the theme of the next campaign, the players came to me and asked me to just make it up. So I did. When it started they decided that they didn't particularly care for that theme and told me that their characters were going to head south and become pirates. So that's what they did. The entire thing I had planned out still happened over time, but they just heard about it through rumors and having it occasionally touch their play a bit since it was widespread and it couldn't be avoided entirely, but it wasn't the focus of their play and they were fine with it touching their play occasionally because of that.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9113019, member: 23751"] For sure. I'm not saying that there are not differences or that many of those were not significant. I'm saying that those differences really didn't shift how people ran the game as you note for you and your group. There really isn't much difference between DMing THAC0 as opposed to the 1e charts. Or DMing specialist wizards or specialty priests instead of clerics and magic users. Is there some reason you can't just exit the series in the middle somewhere and go seek out the Isle of Dread or something? Dragonlance was designed differently, but I didn't see any other modules really copy the method identically. You could find linear stuff, but it wasn't really a railroad in the way Dragonlance was. If it's so predominant, why have I never seen it with the many DMs I've observed and played under? You'd think I'd seen it at least once or a dozen times by now. Clearly I care. Words mean something. They don't exist to be redefined willy nilly. The problem I have with it is that it's NOT linear. It's a railroad and railroad is not the predominant state of play. If it were merely linear play I'd still disagree that it was predominant, but I wouldn't really have an issue with it outside of that. I don't need an example of an official 5e adventure, because I've done it with a long term adventure that I created. There's no difference between mine and theirs other than who made it. Several years ago instead of the typical method we use to figure out the theme of the next campaign, the players came to me and asked me to just make it up. So I did. When it started they decided that they didn't particularly care for that theme and told me that their characters were going to head south and become pirates. So that's what they did. The entire thing I had planned out still happened over time, but they just heard about it through rumors and having it occasionally touch their play a bit since it was widespread and it couldn't be avoided entirely, but it wasn't the focus of their play and they were fine with it touching their play occasionally because of that. [/QUOTE]
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