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What is player agency to you?
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<blockquote data-quote="Maxperson" data-source="post: 9113261" data-attributes="member: 23751"><p>I didn't notice 2e being run in any noticeably different manner than 1e, despite the differences.</p><p></p><p>I plan out connected events that span 3rd(because we don't start at 1st) to 16-20th level. I don't detail them as much as an adventure path, though, and the group can generally step off at any time they like.</p><p></p><p>Everyone, including me, tosses 3 ideas into the middle of the table on pieces of paper. Then we open them and all 18 ideas are written down in on sheets of paper and each of us can veto a single idea that we dislike. That leaves us with 12 themes which we each then rank from 1-12. The 3 ideas which get the most points are then discussed by the group and either the players pick one, or if they can't decide they rank the 3 ideas from 1-3 and we use the highest point total. If the final goes to a vote I will get a vote. </p><p></p><p>They had me do it rather than the above method. Essentially I came up with an idea myself and just enacted it. It doesn't happen often, but sometimes they don't want to pick the theme.</p><p></p><p>I use the Forgotten Realms, so the Pirate Isles existed in the south along the Sword Coast prior to their decision, but I had nothing prepared. It took them a while to make their way south, so I had time to make some preparations in response to what they did. If in the middle of being pirates they got bored with it and wanted to do something else, then they could do that. </p><p></p><p>I react to their decisions.</p><p></p><p>At that point it was, since the players bowed out of it. I determined how the rest of the world was dealing with it(badly) and rumors were heard by the PCs. Had they remained, the story would have been a mutual thing with me reacting to the players. I've had huge portions of prep voided by what they do and had to prep differently, even with the original theme due to what the players do.</p><p></p><p>Randomly. I figured out odds and then rolled for it. Solo play isn't my thing, so I wasn't going to play it out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>It didn't matter what I wanted. The world is the world. Events are events. And rumors are rumors. This event was a very major one that would eventually touch most of the Realms, so there was no way it wasn't going to come up at least in rumors. My desires had nothing to do with it.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9113261, member: 23751"] I didn't notice 2e being run in any noticeably different manner than 1e, despite the differences. I plan out connected events that span 3rd(because we don't start at 1st) to 16-20th level. I don't detail them as much as an adventure path, though, and the group can generally step off at any time they like. Everyone, including me, tosses 3 ideas into the middle of the table on pieces of paper. Then we open them and all 18 ideas are written down in on sheets of paper and each of us can veto a single idea that we dislike. That leaves us with 12 themes which we each then rank from 1-12. The 3 ideas which get the most points are then discussed by the group and either the players pick one, or if they can't decide they rank the 3 ideas from 1-3 and we use the highest point total. If the final goes to a vote I will get a vote. They had me do it rather than the above method. Essentially I came up with an idea myself and just enacted it. It doesn't happen often, but sometimes they don't want to pick the theme. I use the Forgotten Realms, so the Pirate Isles existed in the south along the Sword Coast prior to their decision, but I had nothing prepared. It took them a while to make their way south, so I had time to make some preparations in response to what they did. If in the middle of being pirates they got bored with it and wanted to do something else, then they could do that. I react to their decisions. At that point it was, since the players bowed out of it. I determined how the rest of the world was dealing with it(badly) and rumors were heard by the PCs. Had they remained, the story would have been a mutual thing with me reacting to the players. I've had huge portions of prep voided by what they do and had to prep differently, even with the original theme due to what the players do. Randomly. I figured out odds and then rolled for it. Solo play isn't my thing, so I wasn't going to play it out. :P It didn't matter what I wanted. The world is the world. Events are events. And rumors are rumors. This event was a very major one that would eventually touch most of the Realms, so there was no way it wasn't going to come up at least in rumors. My desires had nothing to do with it. [/QUOTE]
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