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What is player agency to you?
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<blockquote data-quote="hawkeyefan" data-source="post: 9113749" data-attributes="member: 6785785"><p>I realize that your players opted to change things up, and that's cool, but let's set that aside for a second. Don't you think that having an "end goal" implies a strong DM hand? </p><p></p><p></p><p></p><p>Thanks for clarifying. </p><p></p><p>So, you had a story in mind, the players opted for something else (let's be pirates) and set off to do that in an existing place in the setting known for such opportunities. You had them make their way to the new area, and that allowed you to come up with some new content based on their idea. </p><p></p><p>Does that sound correct? </p><p></p><p></p><p></p><p>Less what? Realistic? I don't know if Forgotten Realms is all that concerned with realism. Perhaps you strive to make it more so... but as I said, you can determine all the factors... there's no need for you to be beholden to ideas that may not impact play.</p><p></p><p>I had gotten the impression that it was more than "news"... that it had an actual impact on play. Is that the case? </p><p></p><p></p><p></p><p>No, that's silly. You allowing your players to opt out of whatever Waterdeep idea was in place and go be pirates afforded them more agency than remaining in Waterdeep. </p><p></p><p></p><p></p><p>This doesn't do any work. We can all share anecdotes. You're complaining about the term used in a blog that explains its use of the term, which is clearly backed by factual data, and want people to adopt your usage because "old DMs you remember posting about it" played that way?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9113749, member: 6785785"] I realize that your players opted to change things up, and that's cool, but let's set that aside for a second. Don't you think that having an "end goal" implies a strong DM hand? Thanks for clarifying. So, you had a story in mind, the players opted for something else (let's be pirates) and set off to do that in an existing place in the setting known for such opportunities. You had them make their way to the new area, and that allowed you to come up with some new content based on their idea. Does that sound correct? Less what? Realistic? I don't know if Forgotten Realms is all that concerned with realism. Perhaps you strive to make it more so... but as I said, you can determine all the factors... there's no need for you to be beholden to ideas that may not impact play. I had gotten the impression that it was more than "news"... that it had an actual impact on play. Is that the case? No, that's silly. You allowing your players to opt out of whatever Waterdeep idea was in place and go be pirates afforded them more agency than remaining in Waterdeep. This doesn't do any work. We can all share anecdotes. You're complaining about the term used in a blog that explains its use of the term, which is clearly backed by factual data, and want people to adopt your usage because "old DMs you remember posting about it" played that way? [/QUOTE]
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What is player agency to you?
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