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What is player agency to you?
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<blockquote data-quote="hawkeyefan" data-source="post: 9114225" data-attributes="member: 6785785"><p>I mean… you used the term “end goal”. </p><p></p><p></p><p></p><p>Gotcha.</p><p></p><p></p><p></p><p>I didn’t say realism was binary. I’m not gonna try and frame things that clearly have degrees (however difficult the degrees may be to quantify) as binary. </p><p></p><p>My point is that you are in control of what happens. There’s no reason that you can’t devise a reason, for whatever sense of realism you want, to have whatever event work out differently. </p><p></p><p>Now, having said that, it sounds like everyone was fine with it, so no worries. </p><p></p><p></p><p></p><p>So your story kind of came back and looped them back in via this NPC. So this is like one of your hooks, right? And the players decided to take it. </p><p></p><p>What would they have been likely to do if this NPC hadn’t showed back up, I wonder. </p><p></p><p></p><p></p><p>But you honored their choice, is my point. At least, mostly. They left Waterdeep and you let that happen. You didn’t contrive to keep them there. You didn’t force your story on them. It came back up, but it sounds like in a less direct way, and was presented as a choice for them to get involved or not.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9114225, member: 6785785"] I mean… you used the term “end goal”. Gotcha. I didn’t say realism was binary. I’m not gonna try and frame things that clearly have degrees (however difficult the degrees may be to quantify) as binary. My point is that you are in control of what happens. There’s no reason that you can’t devise a reason, for whatever sense of realism you want, to have whatever event work out differently. Now, having said that, it sounds like everyone was fine with it, so no worries. So your story kind of came back and looped them back in via this NPC. So this is like one of your hooks, right? And the players decided to take it. What would they have been likely to do if this NPC hadn’t showed back up, I wonder. But you honored their choice, is my point. At least, mostly. They left Waterdeep and you let that happen. You didn’t contrive to keep them there. You didn’t force your story on them. It came back up, but it sounds like in a less direct way, and was presented as a choice for them to get involved or not. [/QUOTE]
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