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What is player agency to you?
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<blockquote data-quote="bloodtide" data-source="post: 9114818" data-attributes="member: 6684958"><p>Ok, so what your saying here, exactly, is the two procedures of play are Role Playing and Roll Playing. </p><p></p><p>Sure roll playing a game has always been popular. Such games are much like most board games: you roll the dice to determine most, if not all things in the game. And this is, in fact, how "role" playing games got their start: the game was a version of a roll playing wargame. </p><p></p><p>But, even way back when, in the Time Before Time, many gamers added more to the game. They did not just want to sit their and roll dice for a couple hours. So they started to role play. They left the dice AND the rules to just sit on the table and immersed themselves in a simulated fantasy world. This, more then anything else made D&D and RPGs in general still popular today. </p><p></p><p>The "third" procedure is the one I, and many others use: We do use rules and dice for mostly small quick things: but anything of any real impact or importance gets role played out. Just some random goblin ruins...sure roll them dice; in the Dark Temple of the Dark God: role play. To just roll dice endlessly is for new and young players: once you have played the game for more then six months you switch to more role playing.</p><p></p><p>Even more is the "fourth" procedure, another one used by myself and many others: the combination. You must both role play and roll play for most things. </p><p></p><p>A RPG is not just endless dice rolls: That is exactly what a video game is. RPGs are more.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9114818, member: 6684958"] Ok, so what your saying here, exactly, is the two procedures of play are Role Playing and Roll Playing. Sure roll playing a game has always been popular. Such games are much like most board games: you roll the dice to determine most, if not all things in the game. And this is, in fact, how "role" playing games got their start: the game was a version of a roll playing wargame. But, even way back when, in the Time Before Time, many gamers added more to the game. They did not just want to sit their and roll dice for a couple hours. So they started to role play. They left the dice AND the rules to just sit on the table and immersed themselves in a simulated fantasy world. This, more then anything else made D&D and RPGs in general still popular today. The "third" procedure is the one I, and many others use: We do use rules and dice for mostly small quick things: but anything of any real impact or importance gets role played out. Just some random goblin ruins...sure roll them dice; in the Dark Temple of the Dark God: role play. To just roll dice endlessly is for new and young players: once you have played the game for more then six months you switch to more role playing. Even more is the "fourth" procedure, another one used by myself and many others: the combination. You must both role play and roll play for most things. A RPG is not just endless dice rolls: That is exactly what a video game is. RPGs are more. [/QUOTE]
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