Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 9115916" data-attributes="member: 16586"><p>Here's how I see things:</p><p></p><p>A GM has no authority except that which is granted to them by the game we all agree to play together. Can rules text make anyone do anything? Not really. That's not just true of roleplaying games. It's also true of board games and card games. It's also largely true of laws, employment policies or any sort of rules. Their value relies on taking them seriously as compact between the parties that agree to them. </p><p></p><p>Where Story Now games usually differ from more traditional models is that they lack hidden components. Everything is table facing. I can tell when scenes are not being framed in the ways a game is expecting. I can largely tell in aggregate when the principles of play are not being upheld. That provides a level of accountability that is not nearly as present in more traditional play.</p><p></p><p>Does that mean I can force anyone to do anything? No. It does not, but that's why we all hold each other accountable. That's the way society works. More importantly that's the way games fundamentally work. Mutual agreement we all enforce together.</p><p></p><p>Note: I am not suggesting this is superior to other authority models.</p></blockquote><p></p>
[QUOTE="Campbell, post: 9115916, member: 16586"] Here's how I see things: A GM has no authority except that which is granted to them by the game we all agree to play together. Can rules text make anyone do anything? Not really. That's not just true of roleplaying games. It's also true of board games and card games. It's also largely true of laws, employment policies or any sort of rules. Their value relies on taking them seriously as compact between the parties that agree to them. Where Story Now games usually differ from more traditional models is that they lack hidden components. Everything is table facing. I can tell when scenes are not being framed in the ways a game is expecting. I can largely tell in aggregate when the principles of play are not being upheld. That provides a level of accountability that is not nearly as present in more traditional play. Does that mean I can force anyone to do anything? No. It does not, but that's why we all hold each other accountable. That's the way society works. More importantly that's the way games fundamentally work. Mutual agreement we all enforce together. Note: I am not suggesting this is superior to other authority models. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is player agency to you?
Top