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*Dungeons & Dragons
What is player agency to you?
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<blockquote data-quote="bloodtide" data-source="post: 9115949" data-attributes="member: 6684958"><p>What part do you say people would not play?</p><p></p><p>And...well the examples are all over the place. And if he responds he is likely to say "he just makes up beyond awesome stuff on the fly in less then a second". And when I point out that is impossible, then he will say "oh I have lots of detailed notes", but I'm sure he would say it's not an "offical adventure type module" because he only made up roughly 50% to 99% of a "typical adventure module" and as long as he stays under that it's not a "typical adventure module".</p><p></p><p>Well, I'm saying improv or on the fly games are less complex then any game where the DM does any amount of prep and more so makes an adventure. There simply is no way this is not true.</p><p></p><p></p><p>But how do you see it? What about the game make it so?</p><p></p><p>The rules say "the GM must make engaging stuff". Ok...most GMs can do that.....but not everyone will always agree all the time what is or is not engaging. But this just takes you right back to the problem in nearly every RPG. The GM says "x", but the players think it should be "y". </p><p></p><p></p><p>Advocating for a fictional character? How does a fictional character change "as a person"? This really makes no sense to me.</p><p></p><p>I do love player based games (NOT any set game system) but where I as the DM focus on the player. I'm just about always teaching players something in game play. Often simple and direct things, but just as often deep ones. But players are real people....not fictional characters.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9115949, member: 6684958"] What part do you say people would not play? And...well the examples are all over the place. And if he responds he is likely to say "he just makes up beyond awesome stuff on the fly in less then a second". And when I point out that is impossible, then he will say "oh I have lots of detailed notes", but I'm sure he would say it's not an "offical adventure type module" because he only made up roughly 50% to 99% of a "typical adventure module" and as long as he stays under that it's not a "typical adventure module". Well, I'm saying improv or on the fly games are less complex then any game where the DM does any amount of prep and more so makes an adventure. There simply is no way this is not true. But how do you see it? What about the game make it so? The rules say "the GM must make engaging stuff". Ok...most GMs can do that.....but not everyone will always agree all the time what is or is not engaging. But this just takes you right back to the problem in nearly every RPG. The GM says "x", but the players think it should be "y". Advocating for a fictional character? How does a fictional character change "as a person"? This really makes no sense to me. I do love player based games (NOT any set game system) but where I as the DM focus on the player. I'm just about always teaching players something in game play. Often simple and direct things, but just as often deep ones. But players are real people....not fictional characters. [/QUOTE]
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