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What is player agency to you?
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<blockquote data-quote="Manbearcat" data-source="post: 9116513" data-attributes="member: 6696971"><p>This isn’t to me, but, I have to say, the framing is well off to me to be honest.</p><p></p><p>No matter what kind of D&D I’ve run, no matter what kind of non-D&D game I’ve run (and I’m not sure even Fate or Dread quite gets there), I’ve never felt like the process of play or the output of play oriented my participation toward “a play” or “a creative writing project.”</p><p></p><p>Last night I ran my 2nd session of Agon (tales of Greek Myth as you go from conflict-fraught island to island, legend and favor or wrath of Gods on the line). In doing so, I created my own island scenario. All I wanted to do was generate a thematic plunge within the structured loop of Agon, do my part as Strife player (GM), and see where the players and the system took things and how it all resolved. Depending upon how the players (through their PCs) interpreted the Signs and the affairs on the habitable island of the archipelago and then who they allied with/sacrificed to, play would generate different fiction pending resolution results of their Contests which would generate different Trials which would generate a different Battle/Finale. This would then generate different legends, change character builds and relationships to the Gods, change the Vault of Heaven, onward and upward (or downward). Just inherent dynamism + interconnected variables + structure + thematic decision-points and marshaling build resources > resolved island and new legends.</p><p></p><p>There was no sense of or attendant affectations towards the dynamics of “a play” or “collective creative writing.” Its just “do the game’s things each of us are supposed to do the best we can until all the things are done.”</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9116513, member: 6696971"] This isn’t to me, but, I have to say, the framing is well off to me to be honest. No matter what kind of D&D I’ve run, no matter what kind of non-D&D game I’ve run (and I’m not sure even Fate or Dread quite gets there), I’ve never felt like the process of play or the output of play oriented my participation toward “a play” or “a creative writing project.” Last night I ran my 2nd session of Agon (tales of Greek Myth as you go from conflict-fraught island to island, legend and favor or wrath of Gods on the line). In doing so, I created my own island scenario. All I wanted to do was generate a thematic plunge within the structured loop of Agon, do my part as Strife player (GM), and see where the players and the system took things and how it all resolved. Depending upon how the players (through their PCs) interpreted the Signs and the affairs on the habitable island of the archipelago and then who they allied with/sacrificed to, play would generate different fiction pending resolution results of their Contests which would generate different Trials which would generate a different Battle/Finale. This would then generate different legends, change character builds and relationships to the Gods, change the Vault of Heaven, onward and upward (or downward). Just inherent dynamism + interconnected variables + structure + thematic decision-points and marshaling build resources > resolved island and new legends. There was no sense of or attendant affectations towards the dynamics of “a play” or “collective creative writing.” Its just “do the game’s things each of us are supposed to do the best we can until all the things are done.” [/QUOTE]
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