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What is player agency to you?
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<blockquote data-quote="Voranzovin" data-source="post: 9116700" data-attributes="member: 7020495"><p>Yes to the first, no to the second.</p><p></p><p>DMing Dungeon World is indeed more, for lack of a better term, PC-centric then your average game of Dnd. If you're into doing comprehensive world building that doesn't exist specifically to put pressure on the PCs then yeah, it's probably not the game for you.</p><p></p><p>It is, however, very much not about giving them whatever they want. As I mentioned in an earlier post in this thread, one of the things I like best about DMing Dungeon World is that it gives me explicit permission to pull the rug out from under the PCs in ways that would be bad form in Dnd. Being the protagonists means that just about everything you try will be fraught with conflict--that's what makes you a protagonist!</p><p></p><p>By working within a framework that tells me exactly when it's time to start twisting the knife and when it isnt, I can load the PCs experience down with conflict without worrying that I'm becoming an adversarial DM. Ironically, I find that the restrictions make me feel more free.</p></blockquote><p></p>
[QUOTE="Voranzovin, post: 9116700, member: 7020495"] Yes to the first, no to the second. DMing Dungeon World is indeed more, for lack of a better term, PC-centric then your average game of Dnd. If you're into doing comprehensive world building that doesn't exist specifically to put pressure on the PCs then yeah, it's probably not the game for you. It is, however, very much not about giving them whatever they want. As I mentioned in an earlier post in this thread, one of the things I like best about DMing Dungeon World is that it gives me explicit permission to pull the rug out from under the PCs in ways that would be bad form in Dnd. Being the protagonists means that just about everything you try will be fraught with conflict--that's what makes you a protagonist! By working within a framework that tells me exactly when it's time to start twisting the knife and when it isnt, I can load the PCs experience down with conflict without worrying that I'm becoming an adversarial DM. Ironically, I find that the restrictions make me feel more free. [/QUOTE]
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What is player agency to you?
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