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What is player agency to you?
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<blockquote data-quote="pemerton" data-source="post: 9116988" data-attributes="member: 42582"><p>In it's typical form, this is what I would describe as GM-driven, low player agency, RPGing.</p><p></p><p>To quote <whomever>, if I wanted to tell a story, I'd write a novel.</p><p></p><p>As to "near zero" input: in the post to which you replied, I set out in some detail the ways I have been working through my ideas about Dark Elves and Petty Dwarves over multiple games, and in both GM and player roles, over nearly a decade. That is my input. I want to put my ideas out and see what my fellow participants make of them, how they respond to them, how they might challenge them. For me, that's the point of RPGing.</p><p></p><p>I've posted examples. Many of them. In reply to you, I unpacked an episode of 4e D&D play in great detail (post 3809). If you're not interested in reading what I post, that's your prerogative, but I'd be grateful if you'd refrain from empty conjecture about my RPGing.</p><p></p><p>Just for anyone following along, here's what I actually typed:</p><p></p><p style="margin-left: 20px"> It's not my job to decide, for instance, whether Megloss's killing of Gerda means that he deserves death. Or whether the sacrifice that Fea-bella made in order to be purged of her lust for the Elfstone (that is, letting Gerda plunge her spear into her heart, which would have been fatal had Fea-bella not had the will to live) was worthwhile.</p><p></p><p>In that episode of play, I as GM decided that Megloss (a NPC) killed Gerda (another NPC) by conjuring the Flames of the Shroud. This was after (i) the PCs had persuaded him to join them to help deal with Gerda, (ii) had agreed to let him have first pick of her gems, and (iii) had been defeated by her in melee (mostly due to her unexpected plate armour).</p><p></p><p>This is me, as GM, doing my job of framing scenes, and narrating consequences for failure.</p><p></p><p>I don't understand why you can't accept my account of my play.</p><p></p><p>Thurgon did not "just stand there" - <a href="https://www.enworld.org/threads/burning-wheel-actual-play.673872/" target="_blank">as per the actual play post</a>,</p><p></p><p style="margin-left: 20px">the two character's wanted to continue more-or-less due east on the other side of both streams. This was heading into the neighbourhood of Auxol, and so Thurgon kept his eye out for friends and family.</p><p></p><p>And "the two characters came upon Thurgon's older brother Rufus driving a horse and cart."</p><p></p><p>This is not the player "altering reality". It's a declared action being resolved.</p><p></p><p>This is all typical for low-player-agency RPGing.</p><p></p><p>This is also low-player-agency RPGing, although maybe a bit more extreme than is typical.</p><p></p><p>You mean like what I described?</p></blockquote><p></p>
[QUOTE="pemerton, post: 9116988, member: 42582"] In it's typical form, this is what I would describe as GM-driven, low player agency, RPGing. To quote <whomever>, if I wanted to tell a story, I'd write a novel. As to "near zero" input: in the post to which you replied, I set out in some detail the ways I have been working through my ideas about Dark Elves and Petty Dwarves over multiple games, and in both GM and player roles, over nearly a decade. That is my input. I want to put my ideas out and see what my fellow participants make of them, how they respond to them, how they might challenge them. For me, that's the point of RPGing. I've posted examples. Many of them. In reply to you, I unpacked an episode of 4e D&D play in great detail (post 3809). If you're not interested in reading what I post, that's your prerogative, but I'd be grateful if you'd refrain from empty conjecture about my RPGing. Just for anyone following along, here's what I actually typed: [indent] It's not my job to decide, for instance, whether Megloss's killing of Gerda means that he deserves death. Or whether the sacrifice that Fea-bella made in order to be purged of her lust for the Elfstone (that is, letting Gerda plunge her spear into her heart, which would have been fatal had Fea-bella not had the will to live) was worthwhile.[/indent] In that episode of play, I as GM decided that Megloss (a NPC) killed Gerda (another NPC) by conjuring the Flames of the Shroud. This was after (i) the PCs had persuaded him to join them to help deal with Gerda, (ii) had agreed to let him have first pick of her gems, and (iii) had been defeated by her in melee (mostly due to her unexpected plate armour). This is me, as GM, doing my job of framing scenes, and narrating consequences for failure. I don't understand why you can't accept my account of my play. Thurgon did not "just stand there" - [url=https://www.enworld.org/threads/burning-wheel-actual-play.673872/]as per the actual play post[/url], [indent]the two character's wanted to continue more-or-less due east on the other side of both streams. This was heading into the neighbourhood of Auxol, and so Thurgon kept his eye out for friends and family.[/indent] And "the two characters came upon Thurgon's older brother Rufus driving a horse and cart." This is not the player "altering reality". It's a declared action being resolved. This is all typical for low-player-agency RPGing. This is also low-player-agency RPGing, although maybe a bit more extreme than is typical. You mean like what I described? [/QUOTE]
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