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What is player agency to you?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9117319" data-attributes="member: 82106"><p>But our point is there IS NO GAME where this would happen. This is not some sort of narrativist system trait! It isn't anything resembling any RPG I've ever heard of!</p><p></p><p>First of all, what sort of a 'dramatic need' is wanting some healing potions? That's just basic materialistic "give me stuff." If that's the level of characterization in a game, well, good luck! This is also why ever Narrativist system worth its salt builds characters around who they are, what motivates them, how they relate to the premise of the game, etc. not "how much stuff do they have/want/can get." Sure, it may be that my PC in DW wants a bunch of healing potions, to cure all the villagers! Why does he want to cure them? Because he's Lawful Good! And I will get XP for doing lawful good stuff too!</p><p></p><p>Nor is there any game I am aware of where you simply get what you want, even when achieving success as you are describing here, and magically your every wish falls out of a tree at your feet. You MIGHT meet your brother, the healing potion maker guy in, say, my DW game if you make success on a 'Supply' move (which can only happen in a 'town') your brother shows up with some potions, but you need to pay for them (its part of the move). Now, maybe you can Bargain with him, or whatever, but there's undoubtedly going to be more to it, because I as the GM am going to put pressure on you! The gold is not enough, you are going to have to go find some more, or do someone a favor, or gather supplies, whatever. </p><p></p><p>No rule in this game, nor in BitD, nor TB2, nor Agon, 4e, etc. which are games I've played enough to be confident of, is going to just give you what you want because you rolled a dice! Its absurd.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9117319, member: 82106"] But our point is there IS NO GAME where this would happen. This is not some sort of narrativist system trait! It isn't anything resembling any RPG I've ever heard of! First of all, what sort of a 'dramatic need' is wanting some healing potions? That's just basic materialistic "give me stuff." If that's the level of characterization in a game, well, good luck! This is also why ever Narrativist system worth its salt builds characters around who they are, what motivates them, how they relate to the premise of the game, etc. not "how much stuff do they have/want/can get." Sure, it may be that my PC in DW wants a bunch of healing potions, to cure all the villagers! Why does he want to cure them? Because he's Lawful Good! And I will get XP for doing lawful good stuff too! Nor is there any game I am aware of where you simply get what you want, even when achieving success as you are describing here, and magically your every wish falls out of a tree at your feet. You MIGHT meet your brother, the healing potion maker guy in, say, my DW game if you make success on a 'Supply' move (which can only happen in a 'town') your brother shows up with some potions, but you need to pay for them (its part of the move). Now, maybe you can Bargain with him, or whatever, but there's undoubtedly going to be more to it, because I as the GM am going to put pressure on you! The gold is not enough, you are going to have to go find some more, or do someone a favor, or gather supplies, whatever. No rule in this game, nor in BitD, nor TB2, nor Agon, 4e, etc. which are games I've played enough to be confident of, is going to just give you what you want because you rolled a dice! Its absurd. [/QUOTE]
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