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What is player agency to you?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9117845" data-attributes="member: 6790260"><p>To the best of my knowledge, it does not.</p><p></p><p>But it does, very expressly, say that Intent (what the player wishes to do) is essential--and that some Tasks (how the character will do that thing) are simply not acceptable. E.g., "I kill him!" or "I convince him!" are given as explicit examples of "inappropriate" Tasks; those are instead <em>intents</em>, the desire the player wishes to fulfill. The <em>means</em> of fulfilling the Intent cannot be neglected.</p><p></p><p></p><p>Well, from what I'm seeing, Burning Wheel Gold (not sure how that differs from Burning Wheel, unadorned) has "Obstacle" as a thing, which varies based on the details of the situation. If you precisely meet the Obstacle value when you roll, you fulfill your intent <em>and nothing more</em>, more or less. If you exceed the "Ob" value, you can get nice things on top of it. And, likewise, if you fail to meet the "Ob" value, your intent does not come to pass--but there is at least advice that the GM should consider the degree of failure (e.g., you may meet someone who <em>could</em> do what you want, but they dislike you for some reason--but since you only missed the "Ob" value by merely 1, they're merely going to charge you out the nose or otherwise make your life difficult, not actively try to oppose or hinder you.)</p><p></p><p></p><p>Roger.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9117845, member: 6790260"] To the best of my knowledge, it does not. But it does, very expressly, say that Intent (what the player wishes to do) is essential--and that some Tasks (how the character will do that thing) are simply not acceptable. E.g., "I kill him!" or "I convince him!" are given as explicit examples of "inappropriate" Tasks; those are instead [I]intents[/I], the desire the player wishes to fulfill. The [I]means[/I] of fulfilling the Intent cannot be neglected. Well, from what I'm seeing, Burning Wheel Gold (not sure how that differs from Burning Wheel, unadorned) has "Obstacle" as a thing, which varies based on the details of the situation. If you precisely meet the Obstacle value when you roll, you fulfill your intent [I]and nothing more[/I], more or less. If you exceed the "Ob" value, you can get nice things on top of it. And, likewise, if you fail to meet the "Ob" value, your intent does not come to pass--but there is at least advice that the GM should consider the degree of failure (e.g., you may meet someone who [I]could[/I] do what you want, but they dislike you for some reason--but since you only missed the "Ob" value by merely 1, they're merely going to charge you out the nose or otherwise make your life difficult, not actively try to oppose or hinder you.) Roger. [/QUOTE]
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What is player agency to you?
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