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What is player agency to you?
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<blockquote data-quote="Umbran" data-source="post: 9118155" data-attributes="member: 177"><p>So, with respect, this thread cannot be, "teach bloodtide everything about the game in question." As a purely practical matter, that takes too much verbiage to expect people to type it out, repeating the entirety of rulebooks and such, in a thread that isnt' even about the one specific game.</p><p></p><p>If you require every single detail in order to understand, or at least accept, then you're going to have to learn the games outside of discussions around them.</p><p></p><p></p><p></p><p>What is reasonable is defined by context - you have a genre you are working with, and these segments of play are happening within the scope of a narrative. If you are playing a game about WWI trench warfare, asking for a jet to deliver napalm on the enemy lines is not reasonable. Nor is asking Superman to show up and defeat the enemy with brute force and invulnerability to bullets and explosives. </p><p></p><p>Yes, there <em>is</em> an assumption of good faith on part of the players to stay within bounds. </p><p></p><p>If that assumption would fail with your players, that's not really the game's fault. It doesn't have to be good for your players to be a valid way to play.</p><p></p><p></p><p></p><p>There's also the option for <em>good faith negotiation</em>, you know.</p></blockquote><p></p>
[QUOTE="Umbran, post: 9118155, member: 177"] So, with respect, this thread cannot be, "teach bloodtide everything about the game in question." As a purely practical matter, that takes too much verbiage to expect people to type it out, repeating the entirety of rulebooks and such, in a thread that isnt' even about the one specific game. If you require every single detail in order to understand, or at least accept, then you're going to have to learn the games outside of discussions around them. What is reasonable is defined by context - you have a genre you are working with, and these segments of play are happening within the scope of a narrative. If you are playing a game about WWI trench warfare, asking for a jet to deliver napalm on the enemy lines is not reasonable. Nor is asking Superman to show up and defeat the enemy with brute force and invulnerability to bullets and explosives. Yes, there [I]is[/I] an assumption of good faith on part of the players to stay within bounds. If that assumption would fail with your players, that's not really the game's fault. It doesn't have to be good for your players to be a valid way to play. There's also the option for [I]good faith negotiation[/I], you know. [/QUOTE]
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